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been playing more with doing stuff with the super famicom's sound chip. the "spc700" stuff here is recorded directly from actual hardware. pretty cool what you can crunch down to 64kb at a time! i mean, i'm no stranger to that, i grew up with trackers, but it's just a wonder to hear these things from that hardware. still don't like its built in filtering, but it's interesting to play with regardless, and explore sounds that none of the people that worked on the console actually did.

which is interesting, actually, since so many euro devs released software for the console, and since breakbeat hardcore and rave music were so big over there at the time. you'd expect to hear at least something on the thing, but i guess not! bizarre.

the 2a03 acid track is just a fun jam directly from my famicom. gotta do something with these sounds!

Comments

Anonymous

On the why it hasn't been experimented with in this sort of genre, looking at wikipedia for Famicon sales, Japan: 17.17 million, North & South America: 23.35 million, Other: 8.58 million, so even if all the famicons in other were sold to Europe, it's still pretty diminished by comparison. Thinking back to the time period, video games weren't at the epitome of the social hierarchy, and I have my doubts someone who would be into going to parties/clubs would be a huge game enthusiast. Without the nostalgia of the games/sounds, I think it would only really be seen for it's limitations compared to other mediums, or just getting dismissed as a toy. I thought about this too much.

lapfox

the sales figures have little to do with the fact that there were many european developers putting out content on the super famicom / SNES, and that many of these developers also made games on the amiga, which had plenty of breakbeat rave music happening at the time. there was a biiiiiiig crossover, especially because so many of the people making rave music at the time were using amiga applications to do so. it really does come to do the super famicom being a very "safe" console for the most part, and not having much in the way of completely nutso action games on it like the Mega Drive and Neo Geo - both of which had more in the way of rave and techno music influences.

matt

I'm really loving these.