Home Artists Posts Import Register

Downloads

Content

the super famicom has one of my least favorite soundchips. it's muddy and doesn't do all that much. but that doesn't mean i won't explore it.

here's a tune i put together as a theory that the SNES will really bump some funky lo-fi stuff. turns out: yes, it will!

this MP3 is recorded from an actual Super Famicom using an SPC i wrote being played back on a SD2SNES cartridge. i'm also attaching the original SPC file.

Comments

lapfox

it's a variation of a piece which i included in Tracker's Draft

Anonymous

The SNES has a lot of potential for sound, as displayed by this track - as well as looking at games very popular for their sound track like Earthbound. One question I have though - I know nothing about music on systems like this, how big is the audio file on the cartridge? Are you using the whole cart to emulate what could happen? I know with Earthbound, the music takes up half of the cart's storage.

Anonymous

It's hard for me to say the soundchip is bad as a lot of my early music interest came from it, but listening to the music alone generally leaves me wondering "Was it really this muddy?" Then I boot the cartridges and check, it's usually seems better, but maybe that's just a placebo effect. I'm curious as to if the clicking in this track is intentional.

lapfox

the amount of space used is actually totally irrelevant. only 64kb of samples, sequencing, and effects (echo takes something like 2kb per 5ms) can be loaded into the RAM of the S-SMP chip at any time. some games use clever workarounds, but earthbound, for example, does not. so no matter how big your song, you can only dump in 64kb of goodies at a time. earthbound takes up an enormous amount of space since there's just so many songs, samples, etc. they're just never used all at once. as per that rule, this tune also only uses 64kb of sound RAM. i think i'm actually slightly under and can stand to load in a few more samples, or a lot more sequencing.

lapfox

the clicking isn't intentional, it's the way some of the samples were compressed and their cutoff points sounding gross, haha