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Based on player feedback I have doubled the passage of time.

I made the UI Black and White (with teal or purple bobbins) to better reflect the art direction of the scouts and their technology / gear. I was going to make the scout tech purple with teal accents (because I like those colors and they are proper villainous...) but it just doesn’t look good. The important part is that the UI is now 200% more appealing.

You can now see the genetic upgrades of monsters in the stables at a glance, be they offspring or studs. You still have to wait for each egg to hatch though.

You can quick-open the inventory with the “I” key. While the inventory is open you can use the number keys to quick-target your partied monsters in the respective 1/2/3/4/5/6 slot, making healing up much easier.

Fixed Cerberus X-animation, I hadn’t updated it to the finished version.

Comments

wolfie

Small suggestion, any chance you could make a temporary boss so we'd have something to work towards when testing out the breeding mechanics? maybe some fixed spot on the map where you spawn an extremely strong set of monsters? (or later a gym battle :3)

EGGOMON

I like it, I do have plans for something like that in the dens that got added, those big rock croppings.

Ham Givings

Why no male protag