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In this MinnMax Interview, Ben Hanson talks to the co-founder of Avalanche Studios Christofer Sundberg about his long journey in the game industry. We talk about why he left the studio behind the Just Cause series and ended up creating a new studio called Liquid Swords. You can check out the timestamps below for a full breakdown of topics, but we also talk about working with God of War's Cory Barlog on Mad Max, the challenges of game development, and canceled games from his past like Tremors and Iron Man.

You can watch and share the video version here - https://youtu.be/MOdIfY0299o


To jump to a particular point in the discussion, check out the timestamps below...  

00:00:00 - Intro

00:01:46 - Introducing Christofer Sundgard

00:04:01 - Forming the new studio Liquid Swords

00:08:47 - Liquid Swords’ open-world, revenge RPG

00:13:01 - The origins of Just Cause

00:17:39 - The evolution of Avalanche Studios

00:20:09 - Funding the new game studio

00:24:26 - The industry pressure to make a multiplayer game

00:27:21 - Recent games that Christofer loves

00:30:02 - Cory Barlog and Mad Max

00:35:52 - Canceled games from Avalanche Studios (AionGuard and Arcadia Rising)

00:44:09 - The success of TheHunter at Avalanche Studios

00:48:34 - Xbox’s Contraband and its origins in 2008

00:50:34 - The canceled open-world Tremors game on PS2

00:53:24 - Working with Square-Enix

00:58:15 - Founding Avalanche New York

01:01:56 - What killed Avalanche’s Iron Man game

01:08:46 - The challenges of game development


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