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Here we go, everybody. We're creating the best, most thorough discussion about Batman: Arkham Asylum on the internet and we need your comments! This time the panelists are Ben Hanson, Kyle Hilliard, Bryan Vore (formerly from Game Informer and 2K), and Easy Allies' editor-in-chief Brandon Jones (@trailerjones).

For this week's discussion, we're covering the game's first half. Roughly 6 six hours or so, everything before you get the line launcher tool just like in the screenshot above.

Submit a comment below on Batman: Arkham Asylum's first half and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's talk about your favorite moment, line, combat strategy, room, tool. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Tuesday morning.

For your own reference, here's the schedule for the rest of The Deepest Dive...

Monday, March 14th - The second half of Batman: Arkham Asylum

You can watch us record The Deepest Dive live on Tuesday evening if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support.

Comments

Anonymous

Merrill and the inmates, Have you dived into the challenge rooms? These were the only I don’t have the platinum on any Arkham games. They get insanely hard towards the end. I vow to platinum in the name of diving the deepest!

Anonymous

Revisiting this game has been a treat. Arkham Asylum continues so be the standard of superhero gaming. Everything from kicking ass to sleuthing around feels so Batman. Anyways, how far do you move from walls when using the Explosive Gel?

NotYourMom

Do you prefer the Return to Arkham "remasters" or do you prefer the original game's look?

Anonymous

Hello fellow MinnMaxers! I noticed right before the first nightmare sequence with Scarecrow that when you're in the morgue, there is a line that is being whispered in the room that says "Get out of here" which also sounds like "Get out of Fear" which is possibly what was being whispered as well, a neat little audio cue I found. Also the Lip syncing in this game is really well done, even if the jaws are mechanical hinges. I bet it helped having Hamill and Conroy for the main characters as well.

Anonymous

Are any of you guys playing on the hard difficulty? Also, what is up with all of jars full of body parts scattered throughout the asylum? Does this concern anyone else???

Anonymous

Hey Bat Friends, First time playing this game and I'm playing the original version on xbox360. Boy this game holds up. I'm not a big super hero fan and find it hard to be immersed in most marvel and DC worlds. But the voice acting and dialogue in this game have completely pulled me in. For some reason Batman being referred to as "Bats" by Joker and "B-man" by Harley Quinn is so engaging and gives a strong sense that all of these characters have a real history with each other.

Reid Harry

Can we talk about how good Batman is at removing those metal grates quietly? I really like how in stealth scenarios he carefully takes them off, but absolutely demolishes them otherwise. Thanks!

Anonymous

It’s been great revisiting the game, but it’s also been a reminder that Congress needs to pass a law mandating left-stick sprint in every game

Anonymous

The game is really fun so far but I don't get why people say this style of combat started here, this was already done in Spiderman 2 on the PS2 back in 2004, so really this game erk'd it from Spidy....

Anonymous

Rockateady were clearly fans of Metroid style games as they borrow plenty of elements from those games, but in a way that makes it into their own thing. Batman has an interesting perspective inversion from Metroid Prime, which is a 1st person game that goes into 3rd person when in morph ball going through tunnels. Batman is a 3rd person game that goes into 1st person when crawling through tunnels. Does anyone have any other nods to Metroid style games (either directly borrowed or subtle plays off already established concepts)?

Anonymous

Detective mode is a great way to tease areas that you will be able to revisit later in the game when you acquire new abilities.