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It's a-Mario time! Submit your comment on the first third of Super Mario 64 for The Deepest Dive, covering everything in the game up through the first Bowser fight! For the next discussion airing next week we'll be covering everything up through the second Bowser fight.

Also, because we're continuing to grow, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. We hope you understand.

Please submit a comment below with your specific thoughts on the first third of the game. Let's talk about your favorite texture, star, sound effect, jump, please get specific. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Thursday morning.

Remember, you can watch us record The Deepest Dive live on Thursday at 6pm Central if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support!

Comments

Anonymous

Super Mario 64 is my dessert island pick. I literally wrote about this game in high school english class that the only 3 things I need to survive if I were trapped on a dessert island are: 1. An N64 system, 2. The best game ever Mario 64, and 3. a TV 📺 to connect the N64 system to. (I didn’t write about an electricity source, so in hindsight hopefully this dessert island has a solar energy source for power) =)

Anonymous

I have to disagree with Ana about Super Mario 64 DS. It’s the only version I’d previously played and gave up at due to its poor movement, and needing to switch between characters was more of a chore. I’m having way much more fun with the original version, even though stars such as Cool Cool Mountain’s “Wall Kicks Will Work” Star demonstrates how much its controls are still frustrating. Did anyone else have trouble with that star or am I just a Mario chump?

Anonymous

The only other 3D Mario game I'd played until now was Odyssey. Going back to the first 3D game, I was shocked at how long Mario's 3D move set has been around! The triple jump, the backwards somersault, the crouch jump, even the way he climbs and leaps off of poles. I would have imagined that at least some of these things would have been added down the line, but it seems like Nintendo really nailed the move set on their first go.

Anonymous

I was playing Banjo-Kazooie for the first time recently and I couldn't shake the feeling that it felt a lot like Mario 64. Suspicion confirmed! I'm sure it was covered at the time, but Rare "borrowed" quite a few ideas from from this Nintendo classic. The move set, the "overworld", the paintings, etc. However, I feel like Mario 64 did it better on nearly every level. The brilliance of Nintendo's game developers over the years is truly unmatched.

Anonymous

3 main points: 1. The decision to not update the aspect ratio is something I vehemently disagree with. The idea was to make it feel authentic, but instead it just makes the game feel small in my opinion, especially in handheld mode. Which belies how the game felt upon release - huge. 2. If you press the “-“ button on the left joycon, it will open up a 3D All Stars menu that lets you go back to the main selection menu, but it also has a move list option, which lists every move you can perform like a fighting game move list. They have this for all 3 games. I think that’s pretty interesting, and a nice QoL feature. 3. I think it’s crazy how close they were to 100% nailing it on their first foray into 3D. There are things to quibble about - but overall this is so impressive and holds up incredibly well, in my opinion.

Anonymous

A sign mentions that the names of each star are "hints" to help you find them. Which course in the first section do you guys think has the clearest "hints" for power stars? Which one do you think has the most obtuse ones?

Anonymous

Another question: I see a lot of people complaining about camera controls, but one thing I've been struggling with is the wing cap. I feel like it doesn't control great and the inability to gain height quickly is annoying. How do y'all feel about the wing cap, especially with how it compares to the flight ability you can get in Mario Galaxy?

Anonymous

Am I too late? I just beat Bowser for the first time (first Triener). At first I didn't know that you needed to spin the stick faster to ramp up speed. When I figured it out I immediately thought of the Unplanned Parenthood minigame from South Park: Stick of Truth. Pretty funny that Matt and Trey likely used Mario 64 as a reference point for that action but now I connect it nostalgically to their game.

Anonymous

Boy that penguin parent really didn’t give a crap about that penguin kid on the roof on the second star on cool, cool mountain. Will someone please think of the penguin children??

Anonymous

The song “Dire, Dire Docks” is especially Twin Peaksey, is there any correlation between the name of the song and TP? Twin “dire dire” peaks “docks”. I’ll take Suriel’s answer off the air.

Jonah Abraham

Anyone else absolutely LOVE long jumping everywhere? It’s incredible that for a 25 year old game designed on the N64 controller, the movement feels so fluid and silky smooth. Listening to Mario yell “wahoo!” as I long jump around the map never gets old. It’s so efficient!

Anonymous

If you want to turn around, you have to move the stick exactly the opposite direction of where Mario is facing. If you’re off a few degrees he runs in a circle to face that direction. It’s minor, but it makes finessing jumps from a stand-still very tedious.