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MinnMax's Ben Hanson, Kyle Hilliard, Jeff Marchiafava, and Suriel Vazquez launch their gigantic community-fueled game club discussion of Bungie's 2001 classic Halo: Combat Evolved. We're breaking the Xbox game up into multiple sections and discussing them in as much detail as we can thanks to the community's comments submitted on Patreon. This discussion covers everything from the start of the game up through the fifth mission called Assault on the Control Room. Next week we're covering the second half of the campaign and the week after that it's all about multiplayer. Thanks so much for your support and for letting us continue to create The Deepest Dive! As always, if you enjoy the conversation please tell a friend!

And here's a link if you prefer to watch the video version of the discussion... 

https://www.youtube.com/watch?v=QHS7fLRvVnQ

Comments

Anonymous

I'm the one who submitted the comment about Halo potentially influencing every FPS that came after, and when you discussed whether or not that was true, you all brought up CoD 4. Hanson, I don't know if I'm misremembering this but I'm pretty sure you were the one who conducted an interview with Infinity Ward devs who specifically said their goal for Modern Warfare was to make the "Halo killer". Which certainly lends some credence to Jared Petty's theory that all FPS games after Halo CE were trying to capture it's success

Anonymous

Also, Kyle said Brutes on several occasions where he meant Hunters; fake-ass gamer boy confirmed. And to clarify something that was asked about: yes, sniper rifles can kill Hunters in one shot to the back. This is because a Hunter's "headshot" hitbox is in its back, not in its face. There is an in-lore explanation for this, something about Hunters being a collection of worms. Precision weapons will always one-hit-kill any unshielded enemy with a headshot. In later Halo games a Hunter's back is no longer considered a headshot, and therefore not a one-hit-kill, but it is still the weak point that you are supposed to target.

Anonymous

In regards to Cortana having mic static when talking to Chief, I honestly have no idea what you're talking about. Maybe it's different between remastered audio and original audio, but I don't remember hearing anything like that. As a matter of fact, I can say with absolute certainty that her line in Assault on the Control Room where she talks about Halo's weather patterns does not feature any mic static. That line is forever burned in my memory because right at that checkpoint there's a difficult level skip required for the speedrun achievement that took me way too many tries to master. If Cortana does have some lines with radio static that I'm not remembering, I would assume they are the ones where she is trying to get into contact with Foe Hammer (the pilot of Pelican Echo-419 that flies you around everywhere), in which case, yeah Cortana is using the radio built in to the helmet to communicate over long distances.

Travis B

Suriel loves to pontificate for long periods of time

Anonymous

About the audio differences with Cortana, when she is speaking directly to the Chief or making a comment to herself, there is no static walkie-talkie sound, but when she is radioing to the other Marines, Johnson, Keyes, Foehammer, she is communicating to them via radio, and Chief hears her through the channel just like everyone else does.