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If you're playing The Last of Us Part II along with us for The Deepest Dive, now's your chance to submit a comment for us to read during our gigantic game club discussion airing on Wednesday on YouTube and the Patreon-exclusive podcast feed. The Deepest Dive for The Last of Us Part II features Ben Hanson, Jeff Marchiafava, Suriel Vazquez, and HyperDot developer Charles McGregor.

Leave a specific comment below sharing your favorite moment, character, visual detail, building layout, crafting item, or anything under the sun for Seattle Day 3-The Ending. You can also leave a comment about your overall take on the game. We're expecting a lot of comments and want to get to as many people as possible, so please only leave one comment. You're welcome to read the other comments to see if you're the first to comment on this specific detail to raise the odds of being included in the discussion. As always, the more specific the better. 

Let's create the best, most thorough discussion of The Last of Us Part II on the internet together!

Comments

Anonymous

I loved this game, I think this with TLOU 1 makes a perfect story end. By the end I felt more connected to Abby than Ellie and I think that speaks volumes for the story and how it took a character that is the "villain" in the beginning and made her empathetic for the end. Ellie's decision to leave her comfort with Dina to "finish" was one of the saddest part for her character. I do have a couple complaints overall, the biggest is that I felt like there is this huge story hole where why didn't the firefly doctors 1) spent more time evaluating Ellie to see if there is a way to learn about the virus without killing her and 2) if that HAS to be the only solution, why make that decision without her consent? they tried to paint the dr as someone that has to make the tough decision and understood the cost (a young girl's life) but to me it really misses the beat because he NEVER asked for her consent, he never told Ellie what it would cost and what it would mean. I think part of why joel did what he did to save her is because she wasn't part of the decision. They just made it, after seemingly a day or 2 of "testing". This is like the biggest hole I just dont connect on the story element and wish they did it better.

Anonymous

Will you be listening to the official Last of Us 2 Podcast? And other spoiler discussions like GameInformer or Easy Allies, what would it take to have a follow up discussion in a few months (maybe GOTY) look back on the game.

Anonymous

Did you anyone else stick around to listen to the radio in the theater? The WLF confirmed that Isaac is dead & were trying to figure out what happened to the backup units as they were losing the war. Pretty safe to assume that Team Jackson (and even Abby!) took out a large chunk of the WLF that would've otherwise been well equipped to handle the ambush on Seraphite Island. It also shows just how much tunnel vision Isaac had when it came to the Seraphites. He still went ahead with that attack knowing their numbers were rapidly depleting. Assuming the WLF indeed lost on the island, what is now to become of the civilians left at the stadium? Do the Seraphites finish the job? Do the WLF disband? This war has been a fascinating subplot which was made better learning that Ellie indirectly affected it.

Anonymous

But Josh you know what Ellie’s decision would have been and Joel knew too. That’s why he lied. And I’ve seen people say that she wasn’t old enough to make that decision. But she’d killed people up to that point. If she could take a life she could give her’s away. I don’t think it’s a plot hole, I just think it’s wrong. It’s a world where people take it upon themselves to make lasting decisions for each other without asking. Because they have to make lasting decisions about what they would do to survive an encounter in moments.! I think the fact that you know Ellie would have let them kill her is one of the things that makes the first game so special. And what makes Joel’s decision so selfish and so human.

Anonymous

This game made me more emotional than anything I've ever played, but one character I overlooked for a while was Tommy. All his life he's only cared about protecting his family and his community. He was even ready to leave Seattle at the end of Day 3. When we see him again at the farm, he's nothing more than a hollow shell of the man he used to be. After getting shot in the head, he's been stuck in this never-ending state of anger and can't think about anything other than revenge. It ruined his marriage and probably his position as a leader in Jackson. At first I was angry at Tommy for bringing up a past trauma to Ellie, but then as I realized he would be broken for the rest of his life, he seemed like one of the most tragic characters in the game. If Joel and Ellie never entered his life 5 years ago, he'd have a happy marriage and be living a quiet life in Jackson.

Anonymous

Obviously there's a lot of controversy about this ending. Lots of people are concerned that the story seems to take a very circuitous route toward a message of "violence is bad". And it does so by forcing the player into a narrow set of unethical circumstances and then blaming them for their actions. My biggest issue is that the end of this game is largely nonsensical. Ellie trudges ALL THE WAY TO California because she is reminded of Joel at the barn dance. When she is faced with a weak and tortured Abby, Ellie decides to kill her. And then decides not to kill Abby because she remembers her last moment with Joel. I believe there is a subplot in The Last of Us II: Ellie is a schizophrenic. Her motivations and intentions at any given time are murky at best, and she seems to literally base her actions in the next moment simply based on the things she remembers in the moments previous. Is it possible the narrative function of flashbacks actually has a negative effect on the story by hiding Ellie's history and making it seem as though her thinking is illogical and based on the last thing she remembered?

Anonymous

I love when Ellie uses her immunity as a superpower. The best example is when she was caught by the Rattlers and one of them is trying to intimidate her with the hanging clicker, only for her to turn the tables by suddenly lunging into its reach, taking her captor with her. Sure, she got bit, but he got GOT.

Anonymous

Breaking News! From the GI Pod today with Neil and Halley. Neil confirms Jurassic Park not mentioned by name due to legal issues.

Anonymous

Hey Ben, I'm not sure if I missed deadline for comments yet, but I figured I would send one in anyways. How do you think you would feel about the game if they switched the order you played the two halves of the campaign in? I personally think it would have been more interesting if they would of had you grow an attachment to Abby and her friends, and then have you go back through with a character you already loved from two other games and kill the people you just grew to like. Also, it would have been a huge twist to show up in the theater and see that it was Ellie of all people who was killing your friends. Now that probably means we couldn't know that Abby killed Joel at the beginning of the game, or even that Ellie and Joel were in the game, but I think it could have worked if Ellie would of mentioned Abby killing Joel during the fight, and then we could switch over to Ellie's section after the boss fight and seen it happen there. It would have helped me care about Abby's section much more, which kinda fell flat for me at times because I already knew the people she cared about were going to die anyways.

Anonymous

It seems that this game is being evaluated on its own merits where it should really be considered a continuation of TLOU. Do you think in the future we'll see it as one total story like the Mass Effect Trilogy or will it continue to be individual stories?

Anonymous

I wasn't a fan of the third quarter of the game (or the Ellie boss fight), but I thought the ending was perfect