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MinnMax's Ben Hanson, Jeff Marchiafava, Suriel Vazquez, and HyperDot developer Charles McGregor launch their gigantic community-fueled game club discussion of Naughty Dog's The Last Of Us Part II . Going beyond the average spoilercast discussion, were breaking the PlayStation 4 game up into multiple sections and discussing them in as much detail as we can thanks to your comments submitted on this Patreon! As always, if you enjoy the discussion please tell a friend about what we're doing here!

For the discussion airing next week on Wednesday (with the post looking for your thoughts going live on Monday), please play through Seattle Day 3... there's a fade to black that will be your cue.

You can watch the video version of the discussion right here - https://www.youtube.com/watch?v=c8-KGP4Elk8


Thanks to the following Patreon supporters for their generous support of MinnMax at the $50 tier! Get your name on the list right here - https://www.patreon.com/minnmax

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Midnight Satire

Comments

Jake Z

The game really is so much more fun outside of stealth. And the fast loads really facilitate you experimenting on the fly. I highly recommend playing that way. It's super intense

Anonymous

I finally joined the Patreon just to be a part of your Deepest Dive Episodes. You guys are the best 🙌🏽

Anonymous

What a fantastic start! So many good details and valid criticisms from the cohorts and community. I would definitely encourage a fast and loose combat style. It’s so much more fun than stealth killing everyone. And thanks for reading my comment!

Anonymous

Hanson, when you talked of the possibility of Take On Me getting slowly warped and changed over time, I was reminded of an EXCELLENT stage play called Mr. Burns, which takes place more than a century after an apocalypse. Mankind's indomitable spirit is shown in the form of a theater troupe who tours what's left of America, entertaining survivor camps by staging the same episode of The Simpsons which they all remember. So much time has passed, though, that everything we would recognize as a Simpsons reference or quote has gradually changed in small ways. It is quite brilliant, and while I'm sure something is lost in reading a script of a play versus getting to see it performed, it's still well worth it.

Anonymous

I’m playing on normal but may bump up, because I find myself trying to be stealthy, but pretty much unable (until I got the bow anyway. The dogs make encounters super rough for stealth plays, but it’s all very tense. However when cover is blown and the shots start flying, it’s exhilarating. So many times has my last shot been the final blow, when my health is just a tiny sliver. You’re right, the combat ends up being a highlight even though I go into scenarios dreading being discovered.