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I took my learnings from the dragon feet figure and applied them to the Daz Pobobawa feet, and now I have a second monster feet figure to use with V4. The last image shows what they looked like in their default state, for comparison.

Here's what I had to do:

  • moved the joint centers to match the V4 ones
  • adjusted the default position of the feet to compensate for the new joint centers
  • added a morph target to match the tops of the ankles to V4's 
  • made the materials not look like crap (seriously, they had zero texture before)
  • added a transparency map to make the tops of the ankles blend into V4 (no easy feat, since the textures had no templates or obvious layout, so I had to paint and render repeatedly to "find" where the tops of the ankles were)

Now I gotta figure out which ones of these is going to work better for bursting out of a high heel shoe... and also how to burst a high heel shoe in 3D.

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Comments

Genyun

I'd like to know where you got these feet from. For science.

Bruce W. Liu

The effort paid off.

ovidius

https://www.daz3d.com/popobawa-for-genesis PM me if you get it and want my version fitted for V4.

Kurada

Have you considered having the foot grow up out of the shoe, instead of bursting it?

ovidius

I did consider that, though I opted for the harder route because I thought it was more realistic. I'll post the results tomorrow.