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Hi,

I had to struggle with the combat code more than I planned, plus I caught covid again (not a strong stage, but my sleepiness has been very high for the last week), however, at the moment - I am smoothly moving into the final stage of work on the combat code, plus, in order not to waste time in the future remembering again - what exactly is responsible for what in the code - I also prepared the basic version of the code for the third Act of the game ( I will use strength and dexterity more extensively in this, for example - the more agile Krystal is, the more often she will dodge enemy attacks, and the stronger she is, the more likely it will be to deal bonus damage).

But since at the moment work is underway on the combat code for Act-2 - in a battle in space, the menu with Krystal statistics will be replaced with a simpler one, where there will be only 3 parameters, these are cartridges from machine guns, rockets, and torches that will serve as an opportunity to dodge missiles (the latter will be limited in number, and sometimes it will be better to save them against enemy special attacks). I think by the end of the week I should be fully up and running with the combat code, and then I'll switch over to work on the rest of the update material.

That's all for now, thank You for Your attention ^^

P.S. Oh yes, today is the day of all lovers, which I safely managed to forget about! Well, then tonight I'll try to make a small pin-up on this topic. ^^

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