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Hi all !

So, Glassix v0.9 is almost there, a couple more days to wait.

This update focus on new sex commands for all girls which will depend on the furnitures available in the current room (bed, chair, desk, table, couch and possibly more kinky stuff like wooden horse and such). Of course, it's a lot to include and it'll be improved a little between each version.

This part should incite players to move in town with the girls to find a good spot to have fun :p

I also reviewed the travel system to show exits in the top right menu with a new icon (toggable) instead of using icons. It might be a bit confusing at first but should solve the problem a few players encountered with the positioned icons which sometimes made no sense due to the background.

Lastly, this update will introduce a lot of new places to visit and unlock Northside and Southside which will be the entertainement districts. Right now, it'll be a bit pointless to have those but this is a first step required to have a deeper game later on. I actually found a lot of nice backgrounds for those and went a bit crazy with them but this got me thinking about what I'd like to deliver with Glassix.

Note what I'm going to talk about is just a thought and nothing concrete. I would like to have your opinion about it and see if it's worth doing.

Currently, each girl has a set schedule which most of you must be used to. I already talked before about making this schedule more detailed and having girls travel to location. This is indeed an easy (but heavy) solution but as I was working on those new districts, I thought that adding a proper artificial intelligence forthe girls might be more interesting and make the game less repetitive.

How would that work ?

Instead of a set schedule, girls would have some personal interests : work, culture, strolling, hiking, shopping, etc... and depending on those interests, their daily schedule will be randomly generated between the several places related to their interests. For example, a girl with an interest in culture will often be found at the museum or the church. One with an interest in shopping will be found in one of the different shopping locations in the city and so on...

The player will be able to discover the girls interests by talking with them and with the dating feature added later on, increase their affection faster. Side note : The affection system will be updated to have less affection gain during the first events and a daily affection loss depending on their obedience.

This dating system will rely on money to entertain the girls which will be earned in different ways such as pimping the girls in doll mode, part time job and weekly allowance by the family.

And those choices will impact the player's karma to determine if he played as a nice guy or a bad guy which in turn will give different endings...

Anyway, I'm pushing a little far since all this will take a few more versions to reach but this artifical intelligence feature is a possible new direction I just though about which could bring some freshness to the game and I wanted your opinion about it. I would have to review how events are triggered since it changes the system quite a lot but it could be worth the hassle.

Let me know !

Comments

Elliphaz

Waiting waiting waiting.... *plays console while waiting*

jfrancois323

did you get an idea for your next game already??