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📦 Enthusiast Tier > TittyMagic > everlaster.TittyMagic.62.var

Morphing and physics

Upward morphing is now more based on rotating and moving the whole breast. The breast top curve doesn't bulge as much now and is rounder in shape, and breasts don't flatten as much (if at all) when moved up. Collision and animation should look more natural now compared to the previous alphas. 

As a side effect, breast shape when upside down is also different from before, it's a bit pointier/perkier due to the reduced top curve.

Since breast shape when lying flat on the back is a combination of upward and backward morphing, backward morphing has also been tweaked. (Backward morphing is the flattening and spreading out effect when breasts are pushed in or when the person is leaning back.) Breast shape when leaning forward is also a combination of upward and forward morphing, but I didn't feel like that needed tweaking.

The effect of breast gravity on breast target angles is reduced just slightly. 

Fat back force is reduced slightly (except for very small/very large breasts).

Fixes

  • fixed issue during plugin initialization when checking that the character and skin are ready
  • prevent double calibration when loading the plugin to a person atom with soft physics disabled
  • fix morphing when soft physics is off (broke due to the soft joint position based morphing introduced in 5.2 alpha 1, now it uses the old nipple position based method if soft physics is off)
  • prevent calibration while person atom physics is frozen

Up next

I started working on improving depth morphing as well, it's not going to be a dramatic change, more an incremental improvement. In short I want depth morphing to also be based on the average soft joints position so that it's more dynamic and accurate. In the current implementation, changes in breast shape due to soft physics do not feed back into backward/forward morphing.

That and some possible small tweaks here and there will likely wrap up 5.2. Version 5.1 early access ends on the 17th and as usual there's going to be a small window for the plugin in the Hub's free section, so I'm looking at the last week of October for the 5.2 EA release - meanwhile enjoy the exclusive alpha :)

-everlaster

Comments

VRAdultFun

Loving the advancement you are making with this plugin! Are hard colliders always on now? I prefer to have them off but Im unsure how you do that now that you've hidden the breast tabs on the person

VRAdultFun

Nevermind! I figured it out, you use the Collision Force slider on the hard collider button!

Silean Twelve

hello, i prefer alpha 2 since im a user whos just using default settings. the alpha 3 had the tits flying around too much in same scenes ive used alpha 2

everlaster

Thanks for the feedback! Is that issue with person animations or with breast collisions, and what kind of poses - sitting/standing or lying down on back etc? Could you also check what the breast mass value is in your case. With this info I could try to check if I can see similar issues and then try to balance it out for the next version. Also, with alpha 3 in the scenes you use, you could try (1) using about 1.20 multiplier for breast gravity in the Down direction (2) reducing the Up morph multiplier a bit, 0.8 for instance. The first one should help in case the slightly reduced breast gravity in alpha3 is the issue, while the second one should help in case the morphing changes made movement too easy. If you find which of these fixes it for you, let me know please.