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File added to the shared folder: everlaster.TittyMagic.61.var

Calibration options

A new button in the main screen "Show Calibration Options..." opens the above UI. 

Generally, you don't need to do anything here, the defaults work best 99% of the time. The Pause Scene Animation is an alternative to freezing the entire scene, it can be checked if the Freeze Motion/Sound toggle is unchecked. Pausing scene animation during calibration allows audio sources in the scene to continue playing which is useful for scenes where loading new looks is part of the "game play".

The Disable Breast Collision toggle is offered just in case, there might be some edge cases where it's useful to uncheck it.

Removed downward morphing component

I decided to get rid of the downward morphing component. It stretched the breasts down too unnaturally and made them bounce as if tied to a rubber band. This was quite noticeable when testing with a realistic walking mocap animation. After removing it they drop down a bit harder, I think it's an improvement overall.

Fixes / QOL improvements

  • Fixed crash when Female dummy skin is used. Swapping between the dummy skin and a proper skin will also toggle the visibility of the Friction settings in Skin Materials 2.
  • Prevent adding multiple instances of TittyMagic on the same atom
  • Futa: fixed breast (pectoral joint) collision not being correctly disabled during calibration
  • Fixed issue where morph adjustments were applied between queued calibrations, causing the queued calibration to behave weirdly. (Calibrations can be queued if you do something that triggers it while another calibration is ongoing.)
  • If TittyMagic is used on multiple models in the scene, the plugins will now calibrate simultaneously. Whichever plugin started calibrating first controls when the freeze will end (it waits for the other instances to finish). This only works if all instances are v5.2+

The simultaneous calibration of multiple instances was necessary to do in order for BootyMagic and TittyMagic to be able to connect and calibrate simultaneously on the same atom. BootyMagic will almost certainly also freeze the scene when it calibrates, as this is required by dynamic morphing to work.

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The next alpha will focus more in improving the morphing further and fine-tuning the physics. 

Thanks!

-everlaster

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