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This post lists the changes since the last alpha version.

UI

  • Added info texts to soft physics parameter windows in the Physics Params screen
  • Moved soft physics toggle to the Physics Params screen
  • Removed redundant Recalibrate physics button from Breast Mass parameter window (always calculate breast mass instead)

Fixes

  • Fixed issue where calibration result would be incorrect if fps and physics rate were not synced. Previously, an fps of 120 at 60 hz physics rate, for example, would cause too much force to be applied when simulating gravity during recalibration, and breasts would lift up at the end of the recalibration cycle because the neutral nipple angle would be off by a few degrees.
  • Fixed issue with the mass slider not showing the current value correctly after soft physics was toggled.

Hard colliders

  • Hard collider force now scales with physics rate (higher rate requires less force to move the collider) - the slider values should now be pretty consistent for any physics rate.
  • Hard collider radius, length and center offsets now scale with breast size. The collider size and shape is optimized for an upright pose and for the breast shape I used in testing. With other breast shapes and especially in other poses, the colliders are probably not going to be optimal, for example they might stick out a bit. However due to the lowered collision force (compared to default in VAM) it's not easy to notice the difference without visualizing the colliders.
  • Hard collider Pectoral3 radius, length and z offset scale with softness - low softness makes the collider slightly larger and fits it closer to the skin.
  • Increased the amount of collision force by 50% i.e. equivalent to having base multiplier at 0.75 instead of 0.5 by default.

Physics

  • Breast Quickness is updated to work better with the current physics settings. Note that large breasts can't move as quickly as smaller breasts - to make large breasts quicker than allowed just by adjusting breast quickness, you can lower mass using the offset slider.
  • Improved fat back force scaling with softness and mass. Back force increases sharply when softness approaches zero, this helps harder breasts move when touched. Back force also increases sharply when mass approaches the max 3.0kg, this helps colliding objects lift very large breasts against gravity.
  • Better scaling of fat mass with breast mass
  • Reduced up/down/left/right breast gravity target angles by around 10 percent
  • Reduced the amount that up breast gravity lowers spring (breast were too slow when upside down)
  • Adjusted fat mass nipple and areola multipliers (seemed too much like separate physics from the rest of the breast)
  • In/out spring: adjusted base value as well as scaling with mass, softness and gravity
  • Increased fat back force and fat damper a bit

Morphing

  • Increased forward/back morphing a little
  • Reduced up/down and left/right morphing slightly for large breasts

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