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The short version:

  • UI renovation continues
  • Added base multiplier sliders for morphing and for gravity
  • Morphing as well as gravity up/down and forward/back sliders are now separately controllable
  • Futa support is fixed
  • Plus many smaller improvements and fixes

The long version... 

The UI now has a grey background. It's cleaner to look at, any elements with color in them will pop out, and of course anything is better than the default purple. 😅

Hard colliders

Fixed resetting hard colliders scale back to default size when the plugin is disabled, removed or reloaded.

Morphing

Renamed "Dynamic Morphing Multipliers" to "Directional Force Morphing" which should more clearly convey what it does: apply force in some direction, breast morphs in that direction.

Added a proper downward morphing component. Previously, Up/Down was just for the upward morphs increasing and decreasing in value - now breasts can also morph down from their shape at rest. It's a subtle effect, but adds that little bit of extra animation when the downward force is higher than 1G.

There's now a base multiplier slider which multiplies the values of the individual sliders, and separate sliders for Up vs Down and Forward vs Back directions.

The right side of the Morph Multipliers tab is missing content, as the info texts are a work in progress.

Gravity

Renamed the "Gravity Physics Multipliers" header to "Breast Gravity", and updated the information text to better describe the point of the gravity sliders and how to use them.

As with morphing, there's a base slider and individual Up vs Down and Forward vs Back sliders.

Renamed "Gravity Offset Morphing" slider to "Down Offset Morphing" since it only applies an offset for the downward gravity effect i.e. when standing up.

The Recalibrate physics button is moved from the main Control tab to the Gravity Multipliers tab. This is because adjusting the gravity sliders no longer automatically triggers a recalibration. You can preview the changes in real time and then apply the final effect. Moving to a different tab or closing the plugin will also trigger recalibration if needed.

Morphing and Gravity slider colors

In both windows, the sliders get a highlight color based on their value multiplier by the base value:

The more greyed out sliders have total value less than 1 to indicate they're having less of an impact, while the more red sliders indicate there's more impact than normal. 

A bit of pink is fine, while a lot of red probably means you're going too far. It should be pretty intuitive.

Futa support

TittyMagic can now be loaded on a futa character again. The UI hides female only functionality (soft physics, hard colliders).

Futa and female plugin presets are also compatible with each other: female to futa should load any saved settings that aren't female only (such as soft physics), while futa to female means settings that are female only get default values.


And we're finished. Comment if you have any thoughts!

-everlaster

Comments

tracer

Yep, recently applied my preset to dozens of custom scenes and didn't want to have to resave them all over again with an updated preset, so deleted previous TMs as a workaround. Will keep an eye out for errors and might have to re-add them in if it happens too often. Thanks!

everlaster

Another way to tackle that would be to mass replace the plugin version in the scene json files. For example, using VSCode (it's for developers but it's really just a fancy text editor), you can 1. open the Saves/scene directory 2. Ctrl+Shift+H to replace everywhere, and enable regular expressions (the .* button) 3. search for: "plugin#(\d)" : "everlaster\.TittyMagic\.\d+ 4. replace with: "plugin#$1" : "everlaster.TittyMagic.37 This will replace all old versions with version 37 in the scene files. There might be problems that arise from that but it should work. Of course if you try this, backup the scene folder first :D

tracer

Cool. Thanks for the tips.