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New goal added to the Plans and roadmap post (originally posted Jan 29):

Goal: Limited compatibility with futa models [✔ Added in 4.0]

  • Given that futa models are just male bodies using female morphs, the plugin should be fairly easy to make compatible with chest angle based breast morphing on futa models so that breasts can droop, spread, lift etc. when leaning in different directions - just like on female models.
  • Physics settings are a different issue. If any physics settings automation can be done on futa models, it will likely be limited to the male pectoral physics settings

Upcoming 3.1.1 patch:

There are two known issues with the new breast depth morphing in Animation optimized mode which will be addressed:

1. breasts can sometimes/randomly "jump", breaking the smooth animation flow
2. obvious morph jittering at 45 Hz physics rate (already much less obvious at 60 Hz which was used during development)

There's no release date for the patch yet as investigating these issues has just begun.

Please let me know of any other issues! A general guideline on reporting bugs or other issues: the more detailed your description of the issue is, the better. The best description is one which contains steps I can go through to easily replicate the issue.

Thanks for your support :)

-everlaster

Comments

Toshie27

I don't know if this is coincidence or some other problem, but when I have the plugin in a scene and I've been working on that scene, I save the scene. Then I start the scene to continue working on it, but the timeline doesn't start anymore. Is this because of the plugin or do I have another problem?

everlaster

Hi Toshie27, If you save the scene without TittyMagic, does is then start working? Can you be more specific about what you mean that the timeline doesn't start. Do you mean the Timeline plugin? If so, does it give you any errors when you load the scene? Is the "Freeze Motion/Sound" checkbox checked? It shouldn't stay checked on scene load unless you had it checked before you loaded the scene. I haven't been able to produce a situation where it stays checked despite being unchecked before loading the scene, but possibly a conflict with some other plugin might cause that to happen.

Toshie27

First of all, thank you very much for always being so friendly, which is not often the case here. When I'm about to create a scene, I do it like I always do. I load the plugin from hazmhox.vammoan. Tiity Magic. And the timeline latest version. Then I create as much as I like and then finish the scene as soon as I don't like it anymore. Then the next time I want to continue, the timeline can only be moved step by step but no longer on play and the scene starts. No matter what I do, the scene can no longer be started, even if I have previously created a button with play that contains everything, or I open the timeline and nothing works. I'm really at a loss and the desire to create more is so completely pointless because I can't get any further because the scene is practically destroyed every time and no longer works. I had already completely reinstalled Vam because I thought it was a bug in the game that crept in but the same thing always happens

Toshie27

sorry that my english is not so good but i hope you understand me quite well

everlaster

Well, no reason not to be friendly. You're welcome. :) I've had an issue with VAMMoan that TittyMagic continuously freezes/recalibrates because (I think) VAMMoan is using non-pose morphs for the chest breathing animation. If this is what is happening in your case, go to the TittyMagic plugin UI and uncheck the "Auto-recalibrate if size changed". That setting should save with the scene, and when you load it again, it should work normally. If that didn't do the trick - did you check if removing TittyMagic, saving the scene and loading the scene fixes the issue? Please also check if the "Freeze Motion/Sound" checkbox is staying checked when you load the scene.