XM Staff Animation (DAR version) v0.3 Early Access (Patreon)
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sorry for waiting!
It's not perfect yet, but I want to release early access it first for those my supporter who want to test it in advance.
Each magic cast process has its own variation
I made a different animation for each
release, charge, aimcon ,ready process
Randomness is set to 0.5 and different conditions are added according to different situations
I set the priority folder of DAR to
21473XXX
where 21473 2XX~
is the single staff animation on the right hand
and 21473 3XX~
is the left hand single staff animation
21473 5XX~
is the double-handed staff animation
It is well known that the skyrim staff animation is a big mess
Due to the interference of the floating animation
The animation of the staff casting process
is often composed of different animations hkx
For example, the process of continuous release of magic and running animation
is composed of three hkx files
magcast run manages the lower half of the body
aimconloop manages the upper half of the body
stfright_idle manages the other hand
Not to mention that the different staffs magic cast are arranged by 7 hkx files.
And because of this new staff animation
Unless know the logic of bethda's magic staffs
otherwise it will take time to make a new one
to test each of those control each process
I spent a long time and effort to find and test the adjustments
trying not to make each process too strange
But maybe it's still not perfect for others
But I hope that these new actions will make you feel happy.
Known issues:
1.annotation fix and add
2.The animation of one staff and one hand
one of magic node will run to a weird position when the magic animation is cast.
3.run animation There is a pause frame need to fix
4. Side pose release spell animation No correct running animation
5. dodge's end animation is a bit uneven
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各位久等了
雖然尚不完美 但我想先放出 給提前想測試的人體驗看看
每個施法過程都有變化
我為每個release charge aimcon ready過程都製作了不同的動畫
隨機度設為0.5並根據不同狀況添加不同條件
DAR的優先度資料夾內容我設定為
21473XXX
其中21473 2XX~
為右單手法杖動畫
而21473 3XX~
為左手單手法杖動畫
21473 5XX~
為雙手法杖動畫
眾所周知skyrim法杖動畫是一團大混亂
由於浮動動畫的干擾
法杖的施法動畫過程
常常是由不同動畫hkx組成
例如 連續釋放魔法並行走 的過程 動畫
是由三個hkx文件組成
magcast run 管理下半身
aimconloop管理上半身
stfright_idle管理另一隻手
更別說不同的法杖 又由7個hkx排列組合
也因為如此新的法杖動畫
除非知道bethda的法杖邏輯
否則製作新的需要耗時
去一一測試那些控制每個過程
我花了長時間與心力 尋找和測試 調整
盡量不讓每個過程太奇怪
但也許對其他人來說仍然不夠完美
但還是希望這些新動作能讓你感到快樂感
已知問題:
1.annotation 修正和添加
2.一手法杖一手魔法 的動畫 在施法動畫時 魔法節點會跑到詭異的位置
3.run動畫 存在 停頓 幀
4.側身姿勢釋放法術動畫 無對正確跑步動畫
5.dodge的 結束 動畫 有點不順
Animation idea comes from MMORPG and deviantart
動畫idea來自MMORPG 和 deviantart
Special Thanks NickNak
Requirements前置要求模組:
Dynamic Animation Replacer
Extra Drawing Animations
TK Doge or TUDM
Dodge hkx the default set is roll
you can change by your self
閃避 hkx 預設是滾動
你可以自己手動改變