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sorry for waiting!

It's not perfect yet, but I want to release early access it first for those my supporter who want to test it in advance.

Each magic cast process has its own variation

I made a different animation for each 

release, charge, aimcon ,ready process

Randomness is set to 0.5 and different conditions are added according to different situations


I set the priority folder of DAR to

21473XXX

where 21473 2XX~

is the single staff animation on the right  hand

and 21473 3XX~

is the left hand single staff animation

21473 5XX~

is the double-handed staff animation


It is well known that the skyrim staff animation is a big mess

Due to the interference of the floating animation

The animation of the staff casting process

is often composed of different animations hkx

For example, the process of continuous release of magic and running animation

is composed of three hkx files

magcast run manages the lower half of the body

aimconloop manages the upper half of the body

stfright_idle manages the other hand


Not to mention that the different staffs magic cast are arranged by 7 hkx files.

And because of this new staff animation

Unless  know the logic of bethda's magic staffs


otherwise it will take time to make a new one

to test each of those control each process


I spent a long time and effort to find and test the adjustments 

trying not to make each process too strange


But maybe it's still not perfect for others

But I hope that these new actions will make you feel happy.


Known issues:

1.annotation fix and add

2.The animation of one staff and one hand 

  one of magic node will run to a weird position when the magic animation is cast.

3.run animation There is a pause frame need to fix

4. Side pose release spell animation No correct running animation

5. dodge's end animation is a bit uneven

-----------------------------------------------------------------------------------------------
各位久等了

雖然尚不完美 但我想先放出 給提前想測試的人體驗看看

每個施法過程都有變化

我為每個release charge aimcon ready過程都製作了不同的動畫

隨機度設為0.5並根據不同狀況添加不同條件


DAR的優先度資料夾內容我設定為

21473XXX

其中21473 2XX~

為右單手法杖動畫

而21473 3XX~

為左手單手法杖動畫

21473 5XX~

為雙手法杖動畫


眾所周知skyrim法杖動畫是一團大混亂

由於浮動動畫的干擾

法杖的施法動畫過程

常常是由不同動畫hkx組成

例如 連續釋放魔法並行走 的過程 動畫

是由三個hkx文件組成

magcast run 管理下半身

aimconloop管理上半身

stfright_idle管理另一隻手


更別說不同的法杖 又由7個hkx排列組合

也因為如此新的法杖動畫

除非知道bethda的法杖邏輯


否則製作新的需要耗時

去一一測試那些控制每個過程


我花了長時間與心力 尋找和測試 調整 

盡量不讓每個過程太奇怪


但也許對其他人來說仍然不夠完美

但還是希望這些新動作能讓你感到快樂感


已知問題:

1.annotation 修正和添加

2.一手法杖一手魔法 的動畫 在施法動畫時 魔法節點會跑到詭異的位置

3.run動畫 存在 停頓 幀

4.側身姿勢釋放法術動畫 無對正確跑步動畫

5.dodge的 結束 動畫 有點不順




Animation idea comes from MMORPG and deviantart
動畫idea來自MMORPG 和 deviantart

Special Thanks NickNak


Requirements前置要求模組:

Dynamic Animation Replacer

Extra Drawing Animations

TK Doge or TUDM


Dodge hkx the default set is roll

you can change by your self


閃避 hkx 預設是滾動 

你可以自己手動改變

Files

XM Staff animation v0.3 ShowCase (New staff animation mod)

It's not perfect yet, but I want to release early access it first for those my supporter who want to test it in advance. Each magic cast process has its own variation I made a different animation for each release, charge, aimcon ,ready process Randomness is set to 0.5 and different conditions are added according to different situations I set the priority folder of DAR to 21473XXX where 21473 2XX~ is the single staff animation on the right hand and 21473 3XX~ is the left hand single staff animation 21473 5XX~ is the double-handed staff animation It is well known that the skyrim staff animation is a big mess Due to the interference of the floating animation The animation of the staff casting process is often composed of different animations hkx For example, the process of continuous release of magic and running animation is composed of three hkx files magcast run manages the lower half of the body aimconloop manages the upper half of the body stfright_idle manages the other hand Not to mention that the different staffs magic cast are arranged by 7 hkx files. And because of this new staff animation Unless know the logic of bethda's magic staffs otherwise it will take time to make a new one to test each of those control each process I spent a long time and effort to find and test the adjustments trying not to make each process too strange But maybe it's still not perfect for others But I hope that these new actions will make you feel happy. Known issues: 1.annotation fix and add 2.The animation of one staff and one hand one of magic node will run to a weird position when the magic animation is cast. 3.run animation There is a pause frame need to fix 4. Side pose release spell animation No correct running animation 5. dodge's end animation is a bit uneven ----------------------------------------------------------------------------------------------- 各位久等了 雖然尚不完美 但我想先放出 給提前想測試的人體驗看看 每個施法過程都有變化 我為每個release charge aimcon ready過程都製作了不同的動畫 隨機度設為0.5並根據不同狀況添加不同條件 DAR的優先度資料夾內容我設定為 21473XXX 其中21473 2XX~ 為右單手法杖動畫 而21473 3XX~ 為左手單手法杖動畫 21473 5XX~ 為雙手法杖動畫 眾所周知skyrim法杖動畫是一團大混亂 由於浮動動畫的干擾 法杖的施法動畫過程 常常是由不同動畫hkx組成 例如 連續釋放魔法並行走 的過程 動畫 是由三個hkx文件組成 magcast run 管理下半身 aimconloop管理上半身 stfright_idle管理另一隻手 更別說不同的法杖 又由7個hkx排列組合 也因為如此新的法杖動畫 除非知道bethda的法杖邏輯 否則製作新的需要耗時 去一一測試那些控制每個過程 我花了長時間與心力 尋找和測試 調整 盡量不讓每個過程太奇怪 但也許對其他人來說仍然不夠完美 但還是希望這些新動作能讓你感到快樂感 已知問題: 1.annotation 修正和添加 2.一手法杖一手魔法 的動畫 在施法動畫時 魔法節點會跑到詭異的位置 3.run動畫 存在 停頓 幀 4.側身姿勢釋放法術動畫 無對正確跑步動畫 5.dodge的 結束 動畫 有點不順 Hope you like it

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