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"Jrusar" is just a way for us to track our release ! Module version v0.4.0 for FoundryVTT

Dear patrons !

Here is a sneak-peek of one of our ongoing Unreal engine project. It's still a work in progress but we hope you're as excited about it than we are !

Thank you for the support and your patience as we're taking time exploring and experimenting with these new toys ! 🤗
Jules got sick for a few days but Ben kept going and we're happy we could make it in time for this second release despite us being a bit tired. 🤪
Everything is back to normal now, and we're ready to tackle on our new challenges for the month !

Link to the Master Post

Link to the Token Animator Download Post (Epic and above only !)

Poll Results

Results are in, thank you for your participation. 🥇Sacred Flame is the most popular choice with 180 votes ! This is now our focus for the next release in April.
Now is a good time to share with us any visuals or ideas that this spell evokes for you in the #game-vfx channel on Discord. Any contribution is welcomed and appreciated !
What to do with the remaning options ? Throw them in the next poll with a new idea or set them aside for a while, add brand new options and instaure a sort of rotation maybe ?
Let us know what you prefer.

Note on the Asset Viewer Webpage

It is becoming more and more difficult to update it every release with the way it is coded right now so Jules decided to give it a break until the v2.0 is out.
The idea with this new version is to read directly from the same Sequencer database as the one from the module
and for it to populate all the options automagically in order to search, preview and possibly copy the filepath and Sequencer database path for every asset.
There is no estimated timeline as of yet but we'll keep you posted when it's back, up and running.

Content of the Release

A new version of the Flame Breath weapon is now available that are designed to be placed above templates, not within as we felt a bit too restricted by the bounds of the measured template.
The result is prettier and it's easy to adapt since many tools now allow for juxtaposition of animated effects on top of templates such as Sequencer and Automated Animations.

  • Breath Weapon - Fire

Burst or Loop, Cone and Line with slightly different 'swipe' variants and all of them in different colours.



This mapis a sample from the "Dwarven Bridge" map created by "The Reclusive Cartographer". See their Patreon page for more ! 
Tokens are created by "Forgotten adventures". See their Patreon page for more !

  • Fire Trap


The first map is a sample from the "Minotaur Labyrinth" map created by "Cze Peku". See their Patreon page for more ! 
Tokens and Texture for the second map are created by "Forgotten adventures". See their Patreon page for more !

  • Patron Requests

A request for a Yellow Lightning Strike and Static Electricity and a few more...



Tokens and Texture for the second map are created by "Forgotten adventures". See their Patreon page for more !

Small update on the Token Animator

On the v0.5v01 You can now scale an effect on X or Y, as discussed with @Astra on Discord. Nothing major but nice nonetheless !

Link to the Master Post

Link to the Token Animator Download Post (Epic and above only !)

Additional links

Be well, be kind. Take care of yourselves and your close ones and make sure to set some time aside for gaming ! 🎲
Thank you all again for the support
Jules&Ben 🖖

Comments

Clayton

Oh man, I hope those unreal effects come in more than the top down variety! That’s be sick in my isometric games.

JB2A

Isometric would be a challenge for sure but we'd love to give it a go at some point... we'll see !

Anonymous

Are those tentacles going to be top down? I don't use isometric but I have a warlock that would love an animated tentacle.

JB2A

Yes, we are only doing top-down for now. We sometimes 'cheat' a little bit to give a little perspective when needed but still designed to be used in a top-down view. Isometric view has its own challenges that we may tackle down the road but not right now.