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Hi,

new update is up under the main post: https://www.patreon.com/posts/59323869 

It mainly contains some additions to the "Look Change" scene and several adjustments and bug fixes for the main scene.


Whats New


Height Measure Plugin & Sliders for Look Change Scene

- Thanks to CaseEP's knowledge and LFE's cool plugin the little Look Change Scene now has some more helpful info to adjust your favorite looks for the scene. I have also added some sliders for direct adjustment. All the info you need is inside the scene on the "board" thingy

Alternative Appearance Preset

- I have prepped and added another look for direct using in the scene. This is how you can find and load her: https://redgifs.com/watch/sneakydiscreteredheadedwoodpecker

She works pretty well on all positions, but there is one issue. In Active Dude mode on Doggy 3 position explosions occured, when the speed and depth sliders combination was to high. If this happens just reset the scene. I fixed it for the default look, but for other looks where the thighs are thicker it still happens.


Fixes/Changes


Adjustments to the Reverse Cowgirl animations

- I modded the insertion part a bit, so it works better with other looks now

Fix for the Collider Editor on the girl

- I noticed that the Acidbubbles' Collider Editor added to the girl does not save the preset, when it is deactivated on saving the scene. Its purpose was to reduce explosions on Active Dude Doggy 3 position. Now its working again in the scene and you can go ham on Doggy 3 with the default look. For other looks (depending on thigh thickness) I will have to adjust it more.

Some other small fixes



Enjoy!

Comments

CaseEP

Yay 4 easier appearance-preset exchanging! Glad my blurb was usefull!

CaseEP

Two suggestions: 1) I fiddled with the previous "Look Change" version & didn't find it easy to adapt my standard look to your standard dimensions (My "standardized body" is customized to fit the default look's bone dimensions exactly - only deviation I use are the "head scale" and "longneck" morphs which I adjust to achieve total height = 7.9-8.0 headheights (what someone called "Hero's bodyproportions") ). I'm familiar with the builtin length morphs (leg length, upperbody length lowerbody length etcetc) in the context of adjusting models to scenes, but I was a bit confused what you meant by recommendation to adjust "scale"? The overal VaM scale slider? That one has the drawback that joint positions won't match (If you move both models over each other & look with "targets enabled", you'll see that active controllers will match, but inactive ones not necessarily). Or did you mean adjusting the "head scale" and "body scale" morphs? Or some other morph? 2) Modified colliders: Could you make some screenshots pointing out the changes & their purpose? 2b) Do you know whether it's possible to merge collider-presets?

TGC69

Oh cool just played around with “head scale” and “longneck” and they are very helpful :) Thanks once again! I gonna add "head scale" slider and probably swap the "neck length" for "longneck" since they pretty much do the same, but “longneck” has waay more range. Also yeah the “scale” I meant is overall scale of a model https://imgur.com/TOnn2sF. I had no issues using that as long as body proportions are similar at the end. I usually do not fiddle much with looks myself, but I tested the adjustment procedure a bit in this little scene and found that scale was helpful. Also if only the active controllers match it should be good enough for the look to work in the scene. At least in theory. Like I said I do not play around with different looks much, so I am not very experienced in that regard. Regarding colliders. I reduced the radii on the dudes thighs and shins and they are always active. https://imgur.com/9LbfCdm The girl has only some modified colliders on the left thigh (also reduced radii). https://imgur.com/9QBbFGN They become only enabled on the doggy 3 position. They were not working properly prior to last update, since I only recently noticed that the modified collider editor adjustments reset, when collider editor is disabled on saving the scene. The purpose of all these collider modifications is to avoid the explosions on active dude. Especially on doggy 3 they occurred relatively often (depending on combination of thrust speed and depth), especially when the right thigh of the girl was pressed too much against the bed. Dunno about merging collider presets. Haven’t seen this function :/

Chris

Neato! (is that still a word? (was it ever!?) if not,,,im bringing it back! neato right! ;)

TGC69

Haven't heard this word for a long time :O Probably still a word!