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Hey,

I just released new update with some fixes and QoL stuff. Here you can download it: https://www.patreon.com/posts/virtual-reloaded-59323869 


Whats New


More Cum Effects

- I have added Molmarks cum clothes to other positions and setupped triggers, so it makes some sence how the girl gets covered. Works best in Active Dude mode. Also it is only enabled for the missionary & doggy positions (not in CG part yet) 

Here is little video preview: https://redgifs.com/watch/distortedphonypartridge 

These effects obviosly stop working when you change clothes presets, so I have added a button to merge load the cum clothes on top of your chosen clothing. 

Just press this button https://imgur.com/9EkISu0 after you load new clothes preset.

Little Scene To Help With Look Changes

- Since it is a very crucial part to enjoy the scene, I made something which should help to adjust the look you want to use in the sweetheart scene. 

I have tried to pack the most important info on the "board" https://imgur.com/0HF4ya4 

Also I think I will make a proper tutorial for this tomorrow with some video clips.


Fixes/Changes

- Reset from CG-Part to the main part should work now. Its done via the main reset buttons https://www.redgifs.com/watch/uglysophisticatedxenops 

I did not come to test it on all occasions yet, so there could be "bugs". But it looked good after some testing. 

One thing I have noticed is that the "Boner" effect stops working when you load the scene from the CG-Part and reset to the main part. You have to press "Undress Dude" button in that case to release the dick. Unfortunately the triggers for undressing the pants are empty, when the dude is naked after the scene loads.

- Several other fixes for the main BJ part


Enjoy!

Comments

CaseEP

"- Since it is a very crucial part to enjoy the scene, I made something which should help to adjust the look you want to use in the sweetheart scene. " Oh! Great! I love that! A suggestion, if I may? Maybe add LFE's "Height Measure Plugin"? (https://hub.virtamate.com/resources/height-measure-plugin.7017/) That way, ppl will have an even more exact data for comparisons - I use it whenever I make custom edit of another's look. I hasten to add that the plugin can be a bit ... temperamental? It will always work in an empty scene, with girl standing in neutral pose, close to scene origin, but I've seen it fail to diplay the measurement lines when activated in very involved scenes - you may have to test it a bit.

CaseEP

"One thing I have noticed is that the "Boner" effect stops working when you load the scene from the CG-Part and reset to the main part. You have to press "Undress Dude" button in that case to release the dick. Unfortunately the triggers for undressing the pants are empty, when the dude is naked after the scene loads." There's a LogicBrick that you can use to trigger an event as soon as a scene load is complete - maybe that could serve as building block for a fix? (I forgot the exact name - something like "OnEventLoad(Scene)" maybe? Curse my failing memory ...) I have to admit that I don't know whether it works with mergeloads ... but it's the only thing I can think of to make runtime-edits of triggers (halfway) safe. Otherwise, editing triggers while other triggers are still being populated may break the scene. Another idea? I think you use a plugin for the boner morphs (always forget the name, sorry) There's two plugins of that type, and one has a little-known option to edit an external file that it'll read on activation - it allows you define a custom list of desired morphs & custom default values for them. Otherwise, it'll scan the active scene & take its definitions from there.

TGC69

Hey yeah sure sounds like a good idea :) Thanks for the tip! Gonna play around with it and see whether to add it to the main scene or comparison one.

TGC69

Jo your first suggestion would work. I am already using the event scene loader in the CG-Part json. So if the dude start dressed after the loading and gets undressed after with delay the triggers will stay :D For boner morphs I just use Timeline btw. I have tried the one plugin from MAF, which you probably mean, it looks very good, but its very hard to handle, cause it takes contol over many morphs at the same time.

TGC69

Ok this plugin is pretty dope! Currently trying to setup something like this https://redgifs.com/watch/confusedfinishedindianglassfish The only little "downside" is that it cant spawn lines for shoulders to finger palms and head top to mouth. But other lines are super helpful! Gonna test a bit more and make an update :)

CaseEP

Great! Glad you found it helpful! EDIT: I figured some additional "tricks" out for LFE's plugin & left you screenshots with detailed howto in the "suggestions"-channel of your discord. Specifically: Scecifically how to: A) Set up the plugin to display measurements from two different appearance-presets simultaneously for comparison. B) How to use the "manual markers" to measure & display custom distances (eg the "Head-top to mouth" & "Shoulders to Fingertips" distance measurements you wanted) C) How to store a measurements set measured with "manual markers" to disk & how reload the plugin such that it displays those saved values (in yellow coloer = "manual markers") as a second "comparison" set together with the current (green color) measurements of the person the plugin is running on by using the plugin-preset save & load feature. TL;DR: * You don't need to have two person atoms in the scene for comparison - you can create a "reference" measurement in advance, save as a plugin preset & reload the plugin, together with the reference-measurement via a plugin-preset into the active scene - the reference measurements will be displayed in yellow & the current measurements in green.

CaseEP

Yeah, you're probably right - I actually DID write a custom morph definition file for MAF plugin a while back. IIRC, results were mixed - the plugin did use the morphs I specified, which was a partial victory, but it seemed to use it's own judgement as to the values ... I have to admit that I stopped working on it after that - I'm not sure whether there's a way to force the plugin to use the predefined values, or whether it will always automatically change them. IIRC, one problem was that on first load, it would use the values in the custom definition file - but if you dialed the "arousal" slider down and up again, you won't arrive at those pre-defined values again, as you should. Dunno why that is - could be a glitch in the plugin - could also be that I didn't invest enough time into figuring out the correct procedure. But I see your point - it's a cool plugin to toy around with, but not reliable enough for a "commercial" scene creator, whose patreons expect a degree of polish in a finished scene.

CaseEP

.re LFE Heightmeasurement-Plugin: Check "#suggestions"-channel in your Discord! :)

TGC69

Oh cool the trick A and C I did not know of :) I think I will stick to slightly different path though. Gonna show you in discord what I mean and try to explain why.

TGC69

Yepp thats exactly what I mean with "hard to handle" I would really love to add it to the scene cause it looks very realistic and has cool effects, but without full control over the morphs consistency on penetration for active dude mode and CG-part is all over the place xD

TGC69

Yepp switching to discord now. Its better anyway for longer discussions and pics and stuff :)