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We are almost 2 weeks in Patreon and we still trying to get the handle of things. We are waiting for a reply about the API, so we can switch to Upfront payment and deliver the goods sooner, than wait for a month.


RockGirl Turquoise is animated and she will probably be in the next Beta. Since
RockGirl Bloodstone is next in line, we had to design their attacks, so that each of them has distinctive attacks.

We had in the backs of our heads some early Blog posts regarding Voms' attacks. We talked about giving him some cool special powers and the means to control how often he may use them. So we decided to add power-ups for Voms' Tool in the lights of the classic Castlevania games. The above image shows all seven ways that the Tool can assist you, although we are still working on the pose. Voms most likely will be kneeling to perform those attacks.

Hopefully this will make the game better. We designed the weapon and Energy power-ups required to fire these weapons (image above). Now we have to redo the kneeling animation because it needs to fit with these new moves, the GUI power-up icons and the animated projectile effects. While at it, we made some fixes on Voms' and Rudy's run-cycle and we will animate the special move of Tool Lv3 (he will get that in the 3rd Beta from now, probably).

Let us know your thoughts!

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