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September was a very productive month! Here's a list of the things we accomplished:

• Survival and Time Attack are merged with the main game.
• New SFX for Bloostone, Mushrooms, Ucogi, Alice, Rudy, Chibi, Gold, Neko and more.
• New SFX for many hazards and objects.
• Bloodstone can now transform to 6 different MoGi.
• Lots of new art added, including new pushable carts for puzzles.
• Cutscenes for Rudy, Ucogi, Chibi and Alice.
• We completed Ucogi's moves and controls (very challenging).
• We completed Voms Swing move (took a while to make it feel good, see video)
• Floating water objects detect the character's weight (except Chibi's)
• Each Daisy can have her own stats (helping Elf reach different heights).
• Succogi boss redesign and Ai.
• Bug fixes (Blue falling on platforms, lifts, crouch animations, Rudy kicks boxes, hanging)
• Many details like SlimeGirls Black's bar and Amanita projectile frequency.
• New save system
• Completed all VS portraits.
• New objects, such as hazardous servers and falling platforms.
• Hazards: water, fire and electric floor, kill. Acid hits  everyone except Gold. Flames, particle beams, electricity and explosions hit everyone.


In  order to finish Voms' timeline, we need to finish the art of Ucogi,  Alice and Ninja, program Succalice and Stheno and deal with many other  details (cutscenes, unforeseeable bugs, new SFX, dialogue, polishing  etc). Also I do want to revisit Red's bossfight and a few other things.

The  full release may need at least 5 more months of hard work. If the  project takes longer than my calculations, I may try to release a decent Beta around December.

Thank you all for your support!

For more details visit our blog:
https://erogi.blogspot.com/

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