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This week, I spent mostly brainstorming how I even want to go about the next direction my games should take. The release of Honey's Sizing Up Game went better than I anticipated, and now I've got a lot more to think about than I expected.

So this week, I spent some time brainstorming, and adding to my game sketchbook. This week, I've added some background practice- specifically for map navigation. As well as figured out a crude RPG system I've put in in the context of a board game (inspired by Inscryption.)

I still haven't come up with a specific direction to go towards for my next project. So I'll probably keep brainstorming or trying out some new mechanics in my sketchbook next week. (I'm wanting to see if I can master transforms to make sprites more interesting even if they don't move that much.)


Thanks for all the support peeps!

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