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Kind of an aesthetic sequel to Getting Neoclassical from last year! We don't get *too* wild with it (some day I've love to tackle those wild rococo greeblies), but there's lots of extruding, insetting, and beveling, if that's what you're into.

Also features an appearance of the photoscanned statue asset  from a while back- here's a video about that (and the asset, if you're in the asset tier!)

Also- it's fun to play with the lighting :D I think this aesthetic could be cool if combined with, say, a bar or some location, as if an older space is being repurposed. 

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Getting Neoclassical Pt. 2: Interiors

Kind of an aesthetic sequel to Getting Neoclassical from last year! We don't get *too* wild with it (some day I've love to tackle those wild rococo greeblies), but there's lots of extruding, insetting, and beveling, if that's what you're into. Getting Neoclassical Link: https://www.patreon.com/posts/tutorial-asset-39224671 Also features an appearance of the photoscanned statue asset from a while back- here's a video about that. https://www.patreon.com/posts/making-statues-44685502 Also- it's fun to play with the lighting :D I think this aesthetic could be cool if combined with, say, a bar or some location, as if an older space is being repurposed.

Comments

Anonymous

I love these "let's see what we come up with" videos xD Just a tip: on 11:24 you can press Alt+S to push all faces up and down their normal axis, without changing the axis setting.

Anonymous

Instead of switching between Normal and Global coords all the time, (the "comma" key brings up that menu btw) try out Alt-S for the "shrink-flatten" tool which often will do the job. These environments remind me of a similar Greek Corinthian environment I made a while back. Just unlocked it so anyone can download the source Blender files. https://www.patreon.com/posts/41042244 Lots of array modifiers and instancing means the files are each under 300 KB, and all of the bits are easy to modify. It's a little more trouble setting it up, but way easier to modify individual elements after the fact.

Stephan

Nice baseboard trim! I think runner board is also pretty common parlance for crown on the bottom. how bout 'ground crown' I really appreciate seeing the modelling process on this one. I often forget some of the tricks between projects. Also, I never knew about the 'select by [area, etc.]' function. Super useful! Thanks for another great post.

Anonymous

I really need to just take a minute to play with all the options in the edit mode modifiers, like with the bevels. I usually use what I need and look up how to do something if I can't find it, but you showed some neat options I have never seen before!

Anonymous

Hi Ian. Hi all. Could anyone please advise whether this scene is rendered using Cycles or Eevee? Really interested in how the emission shader is able to distribute light in this scene - but also confused by how fast the image is being rendered - is that why the GPU is humming at 3:30 :)) ?? Thanks a lot - great tutorial as always!

Anonymous

It's rendered in Cycles! It's pretty fast at previewing because Ian has a great GPU, he's using Blender 3.0 and also because viewport denoising is turned on!

Anonymous

Ian opens Blender, deletes default cube, and to model a room adds cube, because Ian's default cube has boobz.

Anonymous

The Hero of Canton - if anyone gets the reference

Raf Stahelin

Ian, great great demonstration as always. I heard you mention “color matching” dev work by Nathan in your intro. Really interested in that. Is that something the two of you are developing to better match action plate to your CG plate? Or something else altogether? I’m interested because I’m mostly integrating footage or still plates from various cameras with an X-rite Color Checker. Would love someone to come up with a color match workflow in Blender. But perhaps I’m daydreaming. Again, excellent post. Thanks

Jostein Lie Svalheim

YES!!! Buttcube 2: Neoclassical Boogaloo I'm just so ready for this being a thing now!

Anonymous

Yeah, the color work we're doing is 100% about matching the color of various elements (footage, photogrammetry scans, photo textures, HDRIs, CG, etc.) to each other. Specifically, we want to enable people to do it on a budget. For example, ACES is great, but they don't have accurate IDTs for consumer/prosumer cameras, and working in its larger color space can be both unintuitive and unnecessary when most of your inputs/assets are sRGB anyway. But you can still get 70-80% of the benefits of that kind of workflow with cheaper cameras and a standard Rec.709 color space with just a little bit of knowledge and the right software tools (which we're trying to build). The whole thing is still very much a work in progress, and will almost certainly change and evolve over time. But we're starting to get some pretty nice results out of it, so we want to share what we've got so far pretty soon!

Anonymous

Really fun as always! qq: At 14:25 when you apply the bevel, they seem to all bevel in a certain direction that makes them non-symmetrical left/right and up/down. Aside from making the actual custom profile symmetrical is there a way to tell Blender which direction the profile should be applied? I'm going to play around too, but just curious if anyone knows...

Anonymous

It's a baseboard, Ian! A BASEBOARD!

Anonymous

This is very interesting for Modeling and other designs. Some of that stuff could do once i get that Polycam subscriptions, any suggestions on what i could photoscan?

Anonymous

Proper British English wins again. Skirting board is definitely the superior term here.

itay oz ari

Hi Ian Thank you very much, I started following you recently and I enjoy the "joy of doing" you have, it's contagious. Thank you for sharing your knowledge and experience, I learn a lot from you. One of the things I have been struggling with lately is composting. You mention here and there the things Nathan and you are working on, and indeed it sounds like something that will make the process significantly easier. However, I would be happy if you could consider sharing your process with us - with the emphasis not necessarily on the compositing but on the technique of Render from Blender. (How do you extract shadows, reflections, do you render the source material as emissive material? Do you use it only for the treatment of the other objects in the scene? And more and more and more ....) As stated, this is a modest request. Feel free to ignore me. I enjoy every second I follow you. Thanks

Anonymous

Its called skirting :)

Anonymous

Always thought it was an azz!

Anonymous

ohhh i love this kinda tutorial, you can learn so much from it , and it's just soo relaxing watching you modelling

IanHubert

Ah thank you! And yes! I think we're about to get really deep into that whole workflow! I haven't messed with actual footage in a while (quarantine and all that), but we're about to get super into it!

Anonymous

lots of good stuff here thanks ian!

Anonymous

That crown molding tip is killer! I sketched a side profile then extruded that and had to do a bit of a dance to get it to intersect at 45° correctly, this would have saved me some time. Thanks for doing another build video, the tips-per-minute rate (TPM) is always great on them.

Anonymous

Good Stuff, Feels good to get tuts back to back again like this .. tis the season ;) Btw glad you got some break time... try not to burn out this stuff can get pretty intensive.

Anonymous

Lorenzo, I feel the same I don't know why, its like hypnotic modeling ..you want to turn away but you just can't lol amazing stuff though

Anonymous

so not you. but still great work

Anonymous

that wood pattern trick… jaw dropped

Anonymous

What a ride!

Anonymous

So many happy little accidents !

Anonymous

Also I didnt know custom bevel profiles in modelling were a thing, only knew them from working with curves. Guess my polycount is going to skyrocket :P

Anonymous

In the UK we call that floor molding a "skirting board". Don't know if that helps -- probably a totally different name in your neck of the woods

Anonymous

tHIS IS WHAT i AM LOOKING FOR!!!!

Anonymous

yes it is called skirting board it was a long running joke on andrew price's channel

Anonymous

Would you mind taking a screenshot of your eevee render settings in 3.0? I’ve found it difficult to get the same kind of responsiveness when denoising the viewport as compared with 2.9. - many thanks!

Manuel Grewer

Cyperpunk Disco, Noice!

IanHubert

Oh! Just to clarify, I'm not doing denoising for eevee- are you talking cycles or eevee?

Anonymous

I love these videos its like blender bob ross

Anonymous

Korova Milkbar concepts for a Clockwork Orange reboot?