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In which I say everything I can think of about selecting. Just a quickie! I forget who mentioned this as a video idea, but it was great, thank you!

If you do a lot of 3d modeling, I think specifically going out of your way to learn hot keys is one of the most direct ways to increase your efficiency. It's like growing a new finger (which you'll need for some of these hotkeys hohohoh).

Seriously- if you're trying to get faster at modeling, becoming familiar with hotkeys (or at the very least with the tool's location in the menu) is one of the best things you can do. Everything else is just friggin' extruding.

Also I'd love to hear about any useful techniques I forgot! 

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14 Minutes of Ways to Select Objects in Blender

In which I say everything I can think of about selecting. Just a quickie! I forget who mentioned this as a video idea, but it was great, thank you! If you do a lot of 3d modeling, I think specifically going out of your way to learn hot keys is one of the most direct ways to increase your efficiency. It's like growing a new finger (which you'll need for some of these hotkeys hohohoh). Seriously- if you're trying to get faster at modeling, becoming familiar with hotkeys (or at the very least with the tool's location in the menu) is one of the best things you can do. Also I'd love to hear about any useful techniques I forgot!

Comments

Anonymous

So glad ian❤️👌👌

Anonymous

love it❤

Anonymous

Oh man! I need to sleep now, but Ian’s coming in hot with a new tut...

Anonymous

Ian looks at hand, "this is really handy"

Anonymous

Thanks Ian!

IanHubert

Ahahaha, at one point I was going to edit out my overuse of the phrase but then I was like, "it really IS, though!"

Anonymous

Thank you Ian!! I love all of your modeling and texturing stuff! I learn so much from it! 3D just seems easier, and definitely more fun, when you explain it :)

Anonymous

This is great! Not sure what it's called but there's also the Ctrl-Alt edge select that grabs the inside corners of things. I use it all the time while modelling. Adding shift for multiple selections.

IanHubert

AHHHH! Yes! I knew I was forgetting something! Yes that one is SHOCKINGLY useful!

Anonymous

You can also right mouse click on a collection name in the outliner and select/deselect all the container objects - another reason to keep your objects organised in collections :-)

Anonymous

Thanks soooo much Iain! It's one thing to have a list of shortcuts but it is great to see them used in context. When it comes to learning, context is everything I guess!

Anonymous

Also you can have any number of selection modes live, e.g. you can shift click (or press shift 1 or 2 or 3) on the edge selection mode whilst face selection is currently selected. This means that you can have edge and face selection mode active! Not sure how useful but interesting :-)

Anonymous

Also, with a face (say) selected, i.e. active, with a load of other faces also selected, pressing ctl shift will de-select a range of faces (like ctl clicking between two faces to select a range). This works for verts and edges, but is also dependant upon the route Blender takes - so it may de-select, but if it can find another path to wherever you are ctl-shift clicking on it will select to that path (if the edges/verts/faces are un-selected)

Anonymous

I use Select Similar -> Coplanar, as an alternative for Select Linked -> Linked Flat Faces. I think it's a middle ground of that and normal; it will select faces with same normal and in the same plane.

Anonymous

Also, I can't stress enough the usefulness of quick favorites 😊. I've been messing with geonodes lately and the only key I had to press with my left hand was the Q, that's a life saver.

Anonymous

This is great! Even though I knew alot of these, there were some that I didn't, and knowing they exist is super useful, even if I haven't internalized them yet. I'd love this to be a series. "14 minutes of extruding" "14 minutes of sliding (loops/vertexes/etc.)", etc. That would be... handy.

Anonymous

This is as good as I thought it’d be, but better

Anonymous

I mapped the expand and contract selection to CTRL + mouse wheel and I think it's the greatest thing ever. Also the CTRL, SHIFT, + combo was one that I couldn't remember how to do for the life of me!

Kai Christensen

For the CTRL click tip: you can end one worm and start another (within the same selection) by SHIFT clicking the start point of the second worm and then CTRL clicking onwards from there. Useful for, say grabbing a bunch of worms of faces on a single flat surface and then extruding them all to the same height for greebling or something.

Kai Christensen

excellent video, I always forget middle mouse means deselect. thanks for reminding me!

IanHubert

OH HEY! hey hey that's a great plan! Ctrl+mouse wheel isn't already used for anything?? Nice!

IanHubert

Oh cool! Thanks for that! I had no idea what Coplanar did :D That's probably why they stopped giving Linked Flat Faces its own hotkey.

Anonymous

aaaaand i already used one tip, thanks! selecting all linked really does speed up the workflow :)

Anonymous

This is super! I’m pretty new to Blender and have a hard time remember when to use shift, ctrl or alt. Is there any logic to it or is it all random? When it’s in the context of selecting it’s pretty straight forward but like “Invert”, is it ctrl + I, shift + I.. I think my real question is, do any of you guys have any system for remembering this stuff or is it all muscle memory? And thanks again for a great video, I’m learning so much every time! :)

Anonymous

The video was very helpful, but so are everyone's comments! Thanks Ian, thanks everyone!

IanHubert

Yes!!! That one right there has probably saved me literal days worth of work!! :D

Anonymous

As a rule of thumb, Alt is used to 'undo' things (unparent objects, deselect all, unhide, etc.), Shift is used to 'add' (select additional objects, and the like). But yeah, mostly it's just muscle memory, it will come in no time 😊👍

Kevin Martin

Some stuff I was already doing, but a bunch of things I didn't realize were possible! Thanks!

Anonymous

Ian, can you tell us more about your workflow? To create a city landscape with multiple buildings, Is it better to have 50 objects or a single object with all the geometry in it? I'm more into having all different objects, but I see that many artists prefer the other way.

Anonymous

WHO IS ANDY ??? :)

Anonymous

After months of work, I can present the new video clip of my band. The reason why I put the link here is because Ian hubert has been key in the development of it. Not only because I have used some of the assets that he puts at our disposal, in addition, the influence of him, the knowledge that I have been acquiring in all these months being a patreon, have marked the way to the culmination of the video clip. Here I show my double facet, musician and creator of my own video clip Thanks Ian. https://www.youtube.com/watch?v=opYfYxiTA1A

Anonymous

Thanks also to all the assets that are available on the Sketcfab website, and that have saved me from modeling many objects and the occasional secondary character.

Anonymous

Thanks a lot! Was very helpful!

Anonymous

Alongside the select flat linked, using "Coplanar" from the Shift+G menu will select objects that lie on the same plane as your original- ie, same normal but also same "height".

Anonymous

An observation on 'L' (select link) at least on my MacBook 'L' alone selects the island of vertices/edges/faces in proximity to my mouse cursor not requiring any previous selection. I find this super fast for many things...

Anonymous

Plus repeatedly 'L'ing in this manner adds to the section without the need for shift. Also checker deselect has some post apply options to mix up and offset the pattern.

Anonymous

Ian, could make a vídeo reveal the secret to make the render look the same in evee and cycle ? Like you do

IanHubert

AH YEAH!! I was just making a list of all the eevee options! I'll get to it super quick! :D

IanHubert

OH WHOA! Didn't know about the checker deselect menu! That's fantastic! Thanks for the heads up! :D

IanHubert

whoa!!!! That was so good!!! So so so many cool visual ideas, and all the different styles and techniques blend together so well. This is rad! :D This looks like SO much work!

Anonymous

My pleasure Ian, thanks once more for all you've done for me.

Phil South

Yeah I was wondering about that. Damn I love this channel. :D

Anonymous

12:20 for dope car kickflip

Anonymous

OMG, I had to watch at .05 speed XD

Anonymous

I didn't know half of these, but it is soo useful to see someone who lives in Blender go through these, Thanks!

Noneya D Biznazz

Ok, so I noticed that when using the 'C' brush that in addition to middleclicking to de-select you can also hold shift and regular click to de-select. And I wanted to point out the W key... It changes your cursor type between various selection schemes... the default selection mode you used in the video, a box selection, circle selection similar to the 'C' brush and a lasso selection, all just by cycling with the W key, there's display denoting its status right next to the 3D Viewport /Editor Type button... I'm going to have so much fun incorporating all these hotkeys! Thank you! :)

Anonymous

Can you do one of these on uv projections because i can never seem to get them right.

Anonymous

This was level ^ ^^ for me. would be great if you kept this as a theme from time to time. Would love to see one on all the different ways to move cameras: curves, walk around, procedural, motion track, etc. etc. etc.

Anonymous

You can select both vertex and edges by holding shift while changing the vertex mode and edge mode

Anonymous

To select faces surrounded by other parts of the same mesh use wireframe view and box select what you want to select. switch to a complementary view like from side view to front view and trim away the excess verts that got included using box select and middle mouse button.