Asset: Pigeons (and also the poo) (Patreon)
Content
PUTTING PIGEONS ON STUFF! I've been wanting to do this for years.
They're obviously designed to be background assets, but they still hold up fairly close.
Should I have tried to figure out how to make some of them flapping? Aaaabsolutely- but for now I figured it was better to have them err on the side of subtlety.
There are 20 pigeons in the file, since I wasn't able to figure out a way to automatically offset the animation values (Blender's still not great at that sort of thing). I tried to keep them lightweight, but it starts to affect framerate on my machine after I put 300 of them in there, so, be maybe keep them in their own collection for easy toggling? Always a good idea regardless.
Oh also in the shape keys there's one you can turn on and off to toggle between being on the ground or being "perched".
The poop, as you might expect, is just a bunch of musgrave textures all mixed up. You can load the node group into any material and just drop it in at the last stage of the material. IMO, the procedural poop works better on statues on than on larger flat surfaces, since bird poop is basically a point graph of pigeon distribution over time, and this stuff is distributed fairly evenly.
ALSO- jeez it's fun to play with statue scans. I might write up a thing for the tier 3 folks, too- but Scan The World is a great site with a ton of excellent statues (I usually apply a decimation modifier to the files (maybe a ratio of .2?) to make them easier to use, then just textured with a suitable box-mapped texture).
It's fun- since it's a 2d musgrave texture projected from the top, the texture stretching that's usually so unpleasant actually worked really well for Sweet Dripping Poo Action.
DOWNLOAD:
Blend File with Birds n' Poo
Optional:
Pigeon FBX (it... it doesn't do anything. It's just a model of a bird :( )
Also- the power poles in the second pigeon render are from Chromfell's gumroad - he's got a bunch of great stuff up there :D