More Advanced Neon Signs (Patreon)
Content
H'OKAY SO yes, it's fairly easy to make a text outline glow and call it a day. But what if you want to make something that holds up to some sort of scrutiny?? I wanted to make a HyperBole neon sign with a few more polygons, so if you're interested in that, here's a video!
Also, I was fairly proud of my "linear-gradient-to-separate-the-front-bits-from-the-back" solution, but on a dark whim I just decided to check out how Andrew Price did it and he tackled that specific issue the EXACT same way (and I suspect he explained it better)- but EH! That's just gonna happen sometimes!
And such as they are, here are the little bits I said I'd release in the video (the transformer/mounts):
Right click save as:
Blender version
FBX
Additional notes!
- Adding a subtle solidify modifier on the glass tube can increase the realism a tad (though at a cost to render time, I believe)
-At one point I wanted to bevel the glass tube once I'd converted it into a mesh, and had trouble. A quick "merge by distance" pass fixed all of that in an instant.
- The original version of this video was over an hour and a half long, so I decided to record it- half of that original time was spent trying to create a dust particle system, which ended up being alright, but I think I want to try to optimize it a bit before I put it in a tut (it brought my machine to a crawl, which is a hefty price to pay for dust, haha)