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This is just a quick tutorial on how to start creating a library of real-life camera movements, so you don't have to emulate stuff with noise modifiers. Maybe useful to someone out there!
ALSO you can super hear the GPU grinding as I tweak the eevee renders. Gotta see if there's anything I can do about that :/

I'm in a weird state where I'm working on a ton of stuff I'm excited to share, but not sharing any of it- I think I'm overthinking stuff (I tend to do that). But I'm excited! I've got like a dozen photoscanned background characters I've been talking about, and I'm getting them all set up and ready to go (worked a bunch on it today), and the Rokoko motion capture suit at 100%, so I can get a ton of random "cyber townsfolk" type animations you can easily slap onto the characters (remember you let me know if there's anything specific you'd need!) HUGE thanks to Manuel Czepok for showing me the final steps I had to use to get the mocap/rig to gel nicely! I think I finally have a solid pipeline from photoscan to finished rigged mocap-ready character :D That said, it's... it's an intense pipeline. Going to take a couple days, probably.

Also in the video above are a bunch of plants/foliage and stuff- I'm going to be uploading that real quick here! I've been having a blast with them.

I also have a lighting tutorial that I just need to put like the last two minutes on- we'll see how that goes, haha

Did a quick experiment with the Sketchfab CC0 Public Domain collection- turned out fun! Came together ridiculously fast. It's a great resource. Thanks so much to Blake for sending me the link, and whoever posted it on the Discord in the first place!! I have scenes I want to do in the future involving lots of flying over natural landscapes like this, and this got me super pumped about the possibilities (especially combined with some plant models and such).

Tomorrow I'm shooting the very last few shots I need for ep1 of Dynamo Dream. Then we'll have picture lock and I can get sound going and start polishing stuff up! We'll see how long it takes in real life, but in my head I'm super close to done, hahaha

OH! And I made a vending machine for the succulents! Still not sure what I'm going to do with it, but I like how it turned out :D. 

I put this next  render together as a possible front to the vending machine I have here in the church- maybe getting it printed on acrylic or something. That said, now I'm thinking that a big bold graphic might be better (and less meta)- like a Mellow Yellow color scheme or something. I dunno. I'm indecisive.

Files

Using Real-Life handheld camera motion

Basically just a 2d motion tracking tutorial, but maybe useful for someone??

Comments

Anonymous

Hey ian! just here to offer a few words of encouragement to start the day! No need to overthink anything whatsoever! I know things must get overwhelming with the amount you have on your plate, but for us here on patreon most of us are excited to see anything you put out! Even if it’s something as random as putting a plant in a vending machine haha, not sure if you’ll see this, just wanted to reach out and let you know as long as you’re happy we’re more than happy to view any kind of content no matter the genre or subgenre! Have a good day

Anonymous

Yeah! Can always spot "noise" camera movement (or "wiggle" from AE!)...so I've always preferred this approach but HOT DAMN I had no idea about that camera solver constraint!! That is just *chefs kiss*.. thanks for the awesome tip!

Anonymous

I'm -very- excited about the cyber townsfolk :) The whole pipeline of creating your own photoscanned characters really. There's a distinct lack of useable characters (that are not businesspeople) out there, and I've been looking for a way to quickly make my own. That said, I'm constantly learning and being inspired by everything you're putting out. The great thing about this patreon is that I'll be learning stuff that I did not know I wanted to learn :P Just... Hats off and thank you!

Anonymous

Motion Request for Cyber Punk Types. Looking for people people huddled and cowering in fear. Like as if watching a horrible event as a group. Imagine post apocalyptic refugees while an army advances slowly towards them or as they hide in a group. Also just general idle animations with an overture of general tired/depressed/exhausted/scared idle animations would work too. Standing and sitting on the ground, hiding behind “stuff” etc. THANK YOU IAN!!!!!!!!!!

Anonymous

Super dope, I almost felt like I could reach out and touch that plant vending machine. Also loved the liberated default cube! lol.

Anonymous

Hi Ian, thanks a cool tutorial. Are the photoscanned background characters going to be for sell or something? :)

Anonymous

Do you have any videos on creating fog for larger scenes in Cycles without tanking render times? I've been looking through your old stuff but I just can't find exactly how you achieve it!

Anonymous

I know it's not the same but you can try using an emission shader plugged into the "volume" input in material output, applied to a cube or something. It doesn't react to light but it looks fairly convincing as fog, and you can tweak the strength and color easily. I've learned this trick from Ian's videobashing in blender video.

Anonymous

Very interesting and clever technique.... Also, how much are the cacti? ;)

Anonymous

it's interesting but how you made these MAGNIFICENT CLIMBING PLANTS

Anonymous

That cube thing's gotta be the most efficient use of copy and paste ever. I'm watching it over and over again to work out the angles. If you'd have deleted the storage tank I'd have been convinced I'd flown across the whole of a bigger island than one of the Faros.

Anonymous

I really want to hear about the process you are using to create those characters/rig them/etc. Now that I have my own suit, want to put it through the paces and get some good looking characters posed and animated with the suit.

Anonymous

Yeah also interested in your plant scanning technique and that whole pipeline.

Anonymous

Hey Ian can you please do some more videos on how you achieved that large scale camera fly through with the library of public domain assets ? That blew my mind , also could you talk a little bit about your computer specs ?

Chromfell

this. is. amazing!!! I will definitely come back to this and exercise the absolute power of overlaid tracking data. this works like a charm compared to some other places!

Anonymous

btw, when you finish and upload the first ep of Dynamo Dream to YouTube, you really should upscale and upload it at least in 2K, and give us a link to a higher bitrate version on here. Dark gradients on YouTube in 1080p is like a mushy compressed mess these days.

Anonymous

Getting mad TARDIS vibes from your cube, bet that would have taken the BBC a week and a helicopter

Anonymous

what is the discord server?

Anonymous

Could you do a tutorial on composition? I suspect you might just do stuff intuitively now but your work stands out for the arrangement of elements in your scenes. Any insight into the scene construction process of your mind would be highly valuable to me.

IanHubert

Oh! Discord is a chat/messaging platform a bunch of folks here all share a room in, and if you're here, you have access to it- it's fun :D https://support.patreon.com/hc/en-us/articles/212052266-Get-my-Discord-role

Anonymous

Is there a way i can install hidden cam so i can see all your time-lapse video...they way you block ..how you come up with idea like this ..its so fresh and out of the box....now am in dead space thinking...lol

Anonymous

FYI instead of clicking the tiny arrow you can just hit N to open/close the panel!

Anonymous

Hi Ian, how did you make that glass shader for the the succulents vending machine? I tried to recreate that, but failed miserable. My object (behind the glass) is always distorted.

IanHubert

That's actually one of the first times I used the actual glass shader itself, instead of mixing transparent and glossy shaders. Huh- what type of distorted is it? Can you post a link to a render or something?

Anonymous

Here is a link to a render in the viewport. Top left: No Bevel Top Right: Bevel with 6 faces Bottom left: bevel with 20 faces https://www.dropbox.com/s/gmmqcfawv3yd12z/GlassShaderDistortion.png?dl=0 I understand that the distortion is realistic if each face is a single glass. How would I make such a nice curve as you in one piece?

Anonymous

Try adding a solidify modifier, glass is not infinitely thin and should have a front side and a backside

Anonymous

The fact that it doesnt generate keyframes and the movement takes into account the focal length changes is amazing, I never thought this could be a thing.

Anonymous

I love that Ian's work is spawning a whole community of artists helping each other

Anonymous

Whenever I see the astonishing amount of detail in your work (like this vending machine in which there are variations in thickness on the glass) I'm reminded of the part in your world building talk in which you said to someone "You just don't get to the point where you think it's done yet". And it's actually kind of a trope in art, really. George Carlin said once (I dont know where, I saw it retold by Louis CK as a moment of inspiration for him) that in order to get fresh ideas every time, he would just go deeper. He would eschew the obvious and ask himself "What ELSE can I say about this?" So between Carlin and your own points about not going for the first idea, there seems to be a common pattern in excellence of not settling for "good enough".