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I like this one :) A video about shimmers and video textures and CG Doodling!  

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Videobashing in Blender

Comments

Anonymous

day by day your tutorials make me want to switch to vfx 😫

Anonymous

This is so clever, i need to try that! Looks really effective and fun! :)

IanHubert

Being able to mix a transparent and emission shader to effectively make a "screen" blend mode in the 3d viewport has been ridiculously useful :D. Until really recently I was using the video luminescence to control the mix factor between the two, and it didn't work nearly as well (everything had a weird fringe).

Anonymous

Just... wow. Wow. You are amazing, good sir.

Anonymous

20 mins!!! :D YUSSSSSS!!!

Jan van den Hemel

Amazing! I need to start filming more stock footage!

Anonymous

I attempted something similar to this with stills but without the "add shader" trick i couldnt get it to overlay correctly. Great vid as always

Anonymous

Ah this is great! I'd love to see more scenes done from scratch

Anonymous

I actually really enjoyed seeing how fast you knocked up that little skyline, and the wireframe trick. Great for blocking in those broad strokes super quick.

Anonymous

Super loved this one. I mean, I love all of your stuff, Ian. But I love seeing how quickly you can knock stuff out like this. I still have so much to learn!

Anonymous

I see ninja turtles jumping from a roof top to another.......i see ninja turtles everywhere...

Anonymous

Ian, i am always wondering with the tuts i see online.. you import a .mov and set a .png or .jpg background and scale everything up or down. What effect does this have on final render? I mean resolution wise.. Just because let's say you need to render it out for 4K output, resolution becomes of importance yes?

Anonymous

I can image speed tricks the human eye, but where do you think lies the turning point?

IanHubert

AH! yeah, that's a good point. I think I probably use lower-res textures than most folks, but it's a great way to keep the scene from getting too bogged down. This thread talks about it a bit: https://blender.stackexchange.com/questions/27690/why-does-blender-use-so-much-memory-for-large-textures Campbell's explanation towards the bottom (ideasman42) explains it really well. Also, I'm usually using a bit of depth of field and motion blur, meaning you rarely get a pixel-perfect view of the texture, and it only takes a tiny tiny bit of blur to hide any possible texture pixelation. DOF- even just a bit of it- is fantastic in that the closer you get to the object, the less in focus it is. So on some occasions I'll look at a test render and go, "HUH. That's not quite high res enough", but I usually wait until it's an issue instead of using extreme high res stuff right off the bat. It's also an advantage because lots of texture resources charge you by resolution, so snagging lower res stuff helps monetarily, too.

Anonymous

Good to know, thanks man.. I ask because i am (was) mainly in printed media and know that resolution can be a thingy!

Anonymous

This is just pure gold, every time you post I learn so much, Thank you so much Ian! So glad this Patreon thing lets me support people like you directly.

Anonymous

Always awesome... Ian is a perfect combination for using 3D and Compositing tricks which makes his output like real-life photography...

Anonymous

Maybe a little off-topic here, but can't find a post to re-post to; do you program the python scripts that i see in .blend files? Recently downloaded the robot/crab .blend and noticed quit a bit of script in there.

Anonymous

So goood!

Anonymous

Hey Ian! Would you be able to give any tips or insights on how you placed the CG behind the glass while keeping the reflections from the room from the video's opening scene?

IanHubert

OH! Totally! It's just an additive blend mode- adding the values together. I actually love working with the black areas in footage, because to comp stuff into it you just need to screen/add it on, and you can keep all the black levels and grain from the original footage and it's really clean :D.

IanHubert

AH! Do you know what the python scripts were regarding? I'd assume they were a byproduct of rigify or something like that- but naw, I can't do any scripting at all, really (though I'd love to learn).

Anonymous

Script beginning has rig_id = "kg06aee840fc91d5" in it, so yeah i guess a rigify thingy..

Anonymous

What the heck dude, you are INSANE!

Anonymous

that blew me away bro..i see so many uses for this creative concepting..nice you rock!!!!

Anonymous

the whole time i was watching this, i just kept saying "how the fuck"

Anonymous

Damn awesome way of generating many things in 20 min! You are eye opener, man.

Anonymous

first let me say I was that kid in art class in kindergarten who would get really frustrated when I couldn't do art. Now I feel that frustration again trying to learn blender and do simple things. In this video you are blocking the silhouette city from a viewpoint perspective that looks like it should just work but when I try and grab objects they always end up way further apart from each other and then I try and move the camera to adjust and everything gets out of wack and I can't reset the camera. I know this is stupid but I can't find a tutorial that actually helps with simple stuff like snapping objects together or using the orthographic camera or even just navigating the viewport with the middle mouse button without getting the perspective skewed and then having to start over again. Maybe I just don't have the patience for this type of work cause I feel like every time I open blender I'm just banging my head against a brick wall.

IanHubert

Dang, yeah, I know what you mean. I've been trying to learn some new software lately, and having difficulties at every step makes my brain hurt and it's almost 0 fun- especially since there's rarely that "AHA" moment- it's more just slowly getting better over time until eventually you realize it's not hard anymore. I know this is a very specific suggestion to a more general statement, but you can always open up multiple viewports, and have them at different angles- it's actually probably a better way to work than what I do, which is swing one camera around for everything. You can have one view that's always the camera view, then another viewport that shows you an orthographic top view, so you can see where everything is relative to each other. Might help?? Soon it'll all be in VR and we won't even have to worry about it, hahaha

Anonymous

This was a great tip! There is even an option for quad-view and pulling up secret (N) menu lets you unlock them to have all the different perspectives and it helps a lot. I just need to be more patient and have more achievable goals in order to feel more successful even with the little things. Thanks again for everything you are doing!

Anonymous

Jesus you rattle these things up so fast, what takes you 30 minutes would take me a week, I think i'm going to be less prissy about topology and getting things just so, and blast sketchy style like you in the future...so productive.

Anonymous

😂😂🤣😂 i DonT kNow why bUt tHis FuNNy 😂🤣🤣😂