Asset: Automatic Room Generator (Patreon)
Content
So, I already posted this over on twitter a few months ago, but I wanted to make sure everyone here saw it too, cause it's a little silly, but I use it all the time (it's what made all of the interiors in the Dynamo Dream teaser).
It's a cube, and every time you duplicate it it generates a new interior (based off of a grid of 40 different rooms). There's a few parallax-type objects that appear in the rooms too, to give a bit of depth (helps a lot if you're doing an animation).
HUGE thanks to Simon Thommes for basically showing me how to do half of this and sending me a kickass white noise node alternative for 2.8 (the only way I could get this to work prior to 2.81) , Fin O'Riordan for giving me some suggestions/insight into 2.8 blender nodes with eevee, and Johnny Valencia for taking and letting me use the initial photo that inspired this thing :)
Here's a breakdown on how to use it (although I think it's pretty self explanatory).
If you click on the GLASS shader, in the shader editor you can adjust the probability that a light will be lit or not (you can animate this for a really easy time-lapse effect!)
If you click "ROOM PRIMARY" you can tweak the window saturation and tint. You can also Tab in there and make the tints whatever you want.
The results are decent- but I've gotten a ton of use out of it for just slapping something into background windows that I want to add a bit of life to.
Right click, save as:
Room Generator