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The preliminary results of the voting have been summed up, and we are finally starting work on the share of content that you voted for the most - the development of randomized NPCs. In the new update, you will find an improved combat system, an improved activity distribution module for NPCs, the ability to invite to the club with threats/eloquence and other attributes, a gift system, as well as a lot of new things that you can read in the next WN. The main development vector is set, and if nothing changes in the voting, we will continue to develop randomized NPCs further for the 0.915 update. The main results of the ongoing voting will already be available on February 8, next Monday, and that's when the voting will close, but in the meantime, everyone who has the opportunity can vote.



In addition, I will say one thing right away - even considering that the development of randomized NPCs won, we will also develop the plot, since this is our second preliminary winner in the voting, but, of course, the content for it will be made quite in between work on randomized NPCs. In other words, the plot will be three times less than in the previous update. At least, if the results of the vote do not change dramatically on their side. This also works in the opposite direction.

At the same time, we have achieved the following goal - now we can finally start hoarding and start looking for an artist, and at the same time, when we have accumulated a sufficient amount in budget from your donations, we will hold a vote among patreon subscribers, and you will choose the style and skills that you like, but it is still at least a month away, so now we can only wait, but one thing is for sure - we are not going to delay this. As soon as the opportunity arises, we will immediately hold a vote.

In general, summing up, we can quite say that you are waiting for a rich update with a lot of content, and we have a long work on it.

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