Rough Animation Mace Stop (Patreon)
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Dreamkeepers game animation continues!
And not just animation- the game engine is being upgraded and polished. Ed tested it with a friend recently, and it was running at a smooth 90 fps.
I'm no scientist, so I don't know if that will be altered based on different computers, or after the game is populated with more assets. But there should be a menu option that lets the player adjust their FPS and render settings to optimize their gameplay.
Here's Mace transitioning from crouching to standing cleaned up.
A lot of these transitional animations, and long-follow through movements (like coming to a stop from a run) aren't strictly necessary, of course. But they feel so nice! And the game engine was custom built to accommodate more animation than you see in the average indie game.
I'm starting to get excited.