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Hi, everyone! The 2nd report of March is here!

Link to report

As you may have read our announcement recently, NullGhost will be taking a break from the project indefinitely. You can make a donation to support NullGhost here

- Punipen



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Comments

Siryoshi

Looks good! Quick question, are Volga 's punishment scenes finished, or are they going to be drawn by Raccoon?

kemocoliseum

We've been reported by his manager that he will submit them after he finalizes the sketches. We will wait until the end of the first week of April. - Punipen

Anonymous

OH!He is soooooooooooo cute!

Anonymous

It's me or there's actually an egg on Aquilo's scene?

Anonymous

Glad to confirm your name on Kemoket 7 attendance list. When the list revealed, I always look for ”duddle studio”. There isn't the name on the list...? And few seconds later, I find the name written in Katakana. I'm not sure if I can go yet, but if I can, I visit your circle space DEFINITELY. So, some Kemocolo goods (especially Aquilo's)... please? Anyway, I'm looking forward to visit there. And thanks for the nice progress report.

Oswald Townshend

Lambert seems to have gotten an easy punishment :o

Thy Carker

The Captain Jara looks great.

Solitary Hyena

Wow im really liking the new characters and slightly uncensored images of the punishment scenes! If i may ask, can you post Tharsix's slight-uncesnored punishment scene liek you did with Aquilio and Lambert?

Richard

Good stuff here as always. Chapter 3 is really shaping up to have a lot of fun stuff to try from the look of it. The trap gems in particular sound like a new mechanic that will definitely make you carefully consider your next move, always nice to have more reasons to be strategic and plan ahead. I like the idea of the cascade breaker, presumably it would affect the player as well as enemies. Luck does come into play a lot in those cases, but I personally have had more instances of unfair cascades fall in my favor than against me. For instance the first time I faced Aoba in the previous build I actually won the fight on the first move because the cascade just wouldn't stop. So in fairness I'd say the cascade breaker chance should proc for enemies same as the player. Although given that it doesn't apply to the higher difficulties maybe that's ultimately a moot point. Interesting to know there will be a sea voyage in chapter three, those tend to be a lot of fun, and have perilous battles along the way (the boat being attacked by pirates, sea monsters etc.) I do have to question why Jara has a naked sprite though. I can't fathom a scenario where he would need to take his clothes off if you're just hitching a ride to somewhere with his crew. Not a complaint mind you, just simple curiosity. In any event, looking forward to seeing what the next few chapters hold, and playing them once the builds are available. Good luck guys, and keep up the great work.

kemocoliseum

Thank you! I'm glad you like stuff we put in the report. I'm really excited about Trap Gems since it gives me more tools to work with when designing enemies. Regarding cascade-breaker, it's a really tough decision, but in the end we decided to go with not activating cascade-breaker at all for the player. But, that's probably because I've never been that lucky yet. Listening to your experience regarding Aoba, I might turn it on for the player too, but adjust it accordingly. These things required playing the game many times and tweaking number, so I can't say much right now. But we've designed it so that changing the number is very easy, so it won't be that difficult to make changes. - Punipen

kemocoliseum

We actually planned to make Kemocolo goods, but with NG taking a break, I'm not sure if he'll be available in time. It'll probably have to be by other artists, if you don't mind :( In any case, looking forward to see you at the event! Please say hi if you stop by! - Punipen

Rikika

I dont have much to say about the gameplay changes as I would have to try them out to have a proper opinion on them. But the system of playing as other characters is very interesting, would it be possible to play as a team of characters rolled up into one such as Volga+Aoba? Hope Null doesnt drink all the coffee i bought in one go, best of luck to him I say.

Chubacabra

I would like to say that personally I would love to see a few brief non-con defeat scenes from non-boss enemies. The poisonous mushroom and earthworm enemies are both just too much of a tease lol.

kemocoliseum

Currently, we're focusing on finishing the main content first. We'll think about the non-con defeat scenes after the main game is finished. It's something many people have requested. - Punipen

Chubacabra

I understand focusing on the main content completely. I'm glad the defeat scenes are being considered! Thanks!

OtakuboyZay

Wow this all sounds like it’ll be interesting to see when the the next update comes out the art for the characters looks great and the punishments look like they’ll be pretty intense to watch and I like the way the captain looks can’t wait to see how he’ll play a role into the store you and your team keep up the great work