WereChihuahua - MOONCASTERS (Patreon)
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PLEASE PLEASE PLEASE READ THE DESCRIPTION DON'T MAKE ME HIDE THIS MOD ON DRIVE.
Requirements:
Cauldron Potions Shared Tuning
XML INJECTOR
Realm of Magic and Werewolves
This mod adds the ability for Werewolves to become Mooncasters
Basically the ability to use magic while keeping the werewolf occult and avoiding conflicts in the UI. The Magic they use is also different from the Spellcasters for variation.
This mod also expands on Maxis lore and turns 4 premade sims into Mooncasters by default, more on this later.
HOW TO BECOME A MOONCASTER:
It will not be as easy as becoming a Spellcaster.
First: you need the Lunar Epiphany dormant ability unlocked, which means reading the books.
Second: you need to Ask the residents about the Mooncasters... you can go and ask the Spellcasters too, but you'll have no luck, only 3 Sims in Moonwood Mill have recovered this ancient Magic, and only asking them will get results:
You references for Magic as a Werewolf are:
Kristopher
Teaches Practical Magic
Rory
Teaches Mischief Magic and
Lily
Teaches Potion Recipes
She also sells Tomes and other Magic Equipment to Mooncasters
You might have noticed they don't have the Untamed School... actually they do, the only Sim who can teach you Untamed is... Greg:
If you unlock his communication.
If you added them to your household, they'll still have all the options when they're not played!
Kristopher, Lily and Rory are the only 3 who can turn you into a Mooncaster, though, if you know them well enough:
Once you're a Mooncaster, you can do pretty much what a witch can do and new options are unlocked with the other Mooncasters in Moonwood Mill:
You can ask them "How To Use Magic" they'll give you informations about how magic works for Mooncaster and how they became Mooncasters, also about why they don't have the Untamed School, Maxis lore also gives a hint.
HOW DOES MAGIC WORK FOR MOONCASTERS?
It heavily relies on moon phases, magic is stronger when the moon is increasing and weaker while it's decreasing with the blind spot during the New moon when not failing spells will be hard and full moon, when managing magic will be hard because too strong.
Magic for Mooncasters builds Fury and Mooncasters XP. To not conflict with the UI, mooncasters XP are hidden but the rank can be displayed from the Spells menu.
The Spellbook can be used too if you install the optional Spellbook Injector file, the reason it's optional is that the spells appear in there for Spellcasters too and they cannot unlock them, nor there is a way to hide them. Not everyone wants to see the duplicated spells cluttering the book (which is why I didn't do that for Vampires in Vampire Magic)
Potions do not appear in the Spellbook. The reason is that I cannot make it an optional file.
MAGIC WOLVES OR NOT?!
Both! You can enable the use of Magic in Beast form on individual Sim basis, on NPCs too.
TOMES
Moocasters can learn from tomes but they need their own, the ones fro Spellcasters cannot be read by them and the opposite is true as well, some spells and potions also have a different effect specifically:
Homewardal: (which this Sim failed) brings you to Moonwood Mill not The Magic Realm
(BloodfireMage's mod to remove the situation outfit on failure will work on them too)
Remove Curses: removes temperaments not curses, both the potion and the spell
Reset Perks: resets Werewolf abilities
CHEATS:
All these cheats work by shift clicking on your Sim with testing cheats ON
On Moonwood Mill board:
OTHER OPTIONAL FILES:
Zero_WereChihuahua_Opt_MoonCasters_OverloadCausesCorruption
This is for witches, basically on witch overload there is a small chance of your Spellcaster to instantly turn into a Werewolf (With the Mooncaster trait already)
Integration with other mods:
Inside this mod:
Partial, I'll work on it, for now, there is a version of the Untamed Spells that work as Untamed Magic is Untamed and requires Death Interactions and a version of the recipes with the same ingredients as Potion Ingredients Overhaul
Only pick ONE version of the Untamed Spells and ONE version of the Recipes (one is required, the files are numbered)
Requires original mod installed:
CRAFTABLE WANDS TOMES AND BROOMS
HAVE FUN!
ALTERNATIVE DOWNLOAD: DRIVE
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ADDED:
Support for Expanded Spells Collection (you also need to update those files)
Learning Spells will now influence your pack values, specifically:
- Mischief Spells will make you lose diplomacy but gain self improvement
- Practical spells have no negative effect, they make you gain self sufficiency and Pack Participation
- Learning Untamed spells can have some pretty strong negative effects on your diplomacy if they're aggression spells, but they always gain you Expand and Explore.
Not all of them have negative effects.