UNREAL ENGINE 4 Tech Demos - RAYTRACING G.I. - Graphic Mod - 4K - (Patreon)
Content
I'd like to show you my last work for the Original and first Unreal Engine 4 Tech Demos
I tried to make it better adding Ray Tracing effects and a specific Color Grading to make it more similar to the new Unreal Engine 5 Tech Demo ( of course UE5 it's still better ).
Thanks "also" to the use of "RT Beta Shader" from Pascal Glicher, I focused to get a even more credible RT effect both on direct lights and indirect lights ( Global illumination ) using also many more dedicated personal Shaders.Using "RT G.I." and "Ambient Occlusion" trying to improve also Reflections As my signature there is Color Grading and many more Filmic Effects like the Gaussian Blur, Lens Flares and DOF that give the last Photorealistic touch.
There are 3 tech demos: Elemental, The Cave and Realistic Rendering.
In the last one you can instantly find what SSRT G.I. can really make to lights and Shadows to get a Photorealistic Room. ( something similar to the UNIGINE Superposition benchmark )
I hope you liked it, enjoy your reading! : )
Short Story:
https://www.pcgamesn.com/unreal-engine-4-ray-tracing-mod
As you can see from the pictures above, there is a comparison between: RT Shader "only" and my settings that add SSRTGI, Realistic Fog, Color Grading, and realistic Reflections, "without Smoke Bleeds" or undesired Halos
this is only an old test this mod has been not released
if you wish to support RT shader creator:
https://www.patreon.com/mcflypg