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Isa, Davey, Ryan, and I created a game for Ludum Dare!

You can play it here:

https://saint11.itch.io/neo-city-express.

The source code is also available here: https://github.com/isadorasophia/neocityexpress.

It's licensed under MIT, meaning you're free to use the assets as you wish.

This was our first time utilizing the Murder Engine (developed by Isa) in a game jam. This engine, a true ECS (Entity-Component-System) platform, is built atop the MonoGame framework. We're also using it for our side project, Road to Ghoucrest.

Initially, I was worried about the ECS aspect, fearing its potential bureaucratic nature might be a hindrance in a game jam game. ECS, while structured, often requires numerous files and lines of code for even simple tasks. Gladly, it went smoothly, with the ECS compelling us to adhere to game design patterns and maintain consistency.

This is likely the first game jam project that wouldn't need a complete C# project overhaul to transition into a full-fledged game. The existing code architecture is robust enough that we could simply tidy things up and continue from there with minimal modifications.

In conclusion, I'm very happy with this jam. I learned a lot, and this silly game validates that our engine is basically production-ready.

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