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I wrote an article about this! Check it out here: https://saint11.org/blog/consistency/


Edit: Fixed the link!

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Anonymous

Super helpful! Being able to consider different game/UI elements as separate worlds operating on different rules and scales is a game changer for me! The trick for layer sliding snapping to pixel position when stopping helps a ton also. I had tried snapping to pixel position at all times and it was way too jittery, but I also hated the "thin pixels" of the alternative.