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Here's another programming/art tutorial!

This one is heavier on the programming side, but should still be useful to artists that wanna know how to do some simple rendering tricks I use a lot.

I also hope that these will help you make your own render codes. You can do all sorts of stuff by messing with the render, like sprite trails, glitches, motion blur and many others.


Don't forget I included a .love example file in this post, I also included a .lua file with the source, so you can study that too.

To run the .love file, just download Löve here: https://love2d.org/

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Tim Moth

Amazing, very useful!

Anonymous

When I add flickering effects for a 60fps game, I like to make the flickering happen on 3 frame intervals (on-on-off or on-off-off) rather than 2 frame. This makes it so 30fps video capture doesn't lose the sprite flicker. By mathematical chance, a 3 frame flicker at 60fps will always be a perfect on-off flicker at 30fps. In 30fps videos of games like Super Metroid you often see Samus either not flickering or becoming invisible after taking damage because of the 2 frame flicker.