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Second part! Brushing/Splint boots. These are all individual of other files. No original mesh needed. These are in "sock" slot, freeing up tailbase slot to use as you want.

NOTE: Bell Boots will color according to main boot color; they are "auto-matching" color. This was the easiest way to combine them [for me]. Main boot has the same map as their original mesh. The bell boot is what overlaps it.

In this post:

  • Brushing Boots: basic bell boots and overreach boots
  • Lined Brushing Boots: basic bell boots and lined bell boots
  • Sheepskin Brushing Boots: basic bell boots and ribbed bell boots
  • Splint Boots: basic bell boots and overreach boots
  • Sheepskin Splint Boots: basic bell boots and ribbed bell boots
  • Merged Package of all Part 2 combined boots

*My naming is confusing, I know. I call these "lined" instead of sheepskin because there is an even texture to the mesh vs adding an irregular texture. The ribbed bell boots, in this case, are the version with the more irregular sheepskin mesh. 

Usual stuff: some meshes are relatively high poly, will deform with some morphs, follow TOU, feel free to add swatches/make recolors as long as result is kept free (no early access) and credit is given.

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