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I think I've sat with these too long. They're giving me "all I can see are the flaws." Which is a great way to introduce CC. They look good. They're just a bit messy. But if it truly bothers me I'll redo them later on. 

I'm only calling one file "skid" and the other "slide" to distinguish which is which. I understand they are interchangeable names (...I think). Same with calling these splint vs the previous as brushing boots.

In this post:

  • Skid Boots - versions included: itself, combined with my basic bell boots v2, combined with my overreach boots (original mesh NOT required) 
  • Splint Boots - front only included
  • Basic Bell Boots v2
  • Medicine Boots v2 - front & back only included 
  • Slide Boots (pre-combined with front medicine boots v2)*

*These textures overlap so there are no plans to split into separate files. I can combine with v1 of my medicine boots if wanted. 

Bell boots & skid boots are in tail base. This lets you combine the skid boots with any front boots you prefer. I included two additional versions with bell boots attached so you can still use bell boots with them. 

Other boots are in sock. I am working on/mentally preparing to do combined files with my bell boots for other leg protection. Let me finish my jumping boots and then I can think better about which combinations to do. 

Usual stuff: meshes are relatively high poly, will deform with some morphs, follow TOU, feel free to add swatches/make recolors as long as result is kept free (no early access) and credit is given.

Also thank you everyone for reading/commenting on previous post. I'm still thinking on ideas and will make a post when I'm ready to start. It'll probably be a combination of various ideas. CC will remain free and not behind Early Access.

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Cath Creative Corner

You are one of the best creators for sims 4 stuff. :D