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Bigger, higher, deeper, and more complex!

With my recent map Emarpid i´ve added a new system to generate caves.
Inspired by the 1.17 overworld generation I´ve started generating more patch-like caves, that are now overlapping on various levels, generating absolute absurd complexity in the maps.


There are now 20+ cave data maps that contribute to the generation of caves. Layerwise are there even more, as the complex caves are a huge combination of a different cave mixes. Density and sized have also increased making it more easier to find these caves. Every cave layer will have separate styles and identifiers and more cave types are planned. Especially themed ones as requested earlier this year for the roadmap.

Note: Also with this update, lush, drip and deep dark caves are included!
Funfact: it takes about 60-70+ datamaps currently to generate these maps.

Let me know about your experiences and what you´d love to see!
And as always, huge thanks for your support you are amazing!

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Comments

Anonymous

This is some really exciting stuff! I love to see all the hard work you are putting into these maps.

Anonymous

Also I don't know if you are familiar with the God tree pack by Plutouthere but I would love to see some epic scale forests using this pack.

mcmeddon

yes, I've seen them, definitely have something like that on my todo list