Weekly Roundup 175 - New Build with more dungeon tiles! (Patreon)
Content
Hi everyone!
Welcome to the new year and let's get into it! We do have a new build uploaded and ready to play! It contains a new slew of dungeon tiles that have been added to the random spawn pool.
1: What's New?
This week I wanted to start with something that added value to the game but also didn't melt my brain.
One thing I wanted to fix was the logic behind spawning levels tiles before the level starts. Previously the state machine I made for spawning levels was very, very complex in terms of adding any new content to. But it didn't need to be.
Each of the 4 directions that a tile could spawn from had its own list of tiles that needed updating. And the state machine display that was getting out of hand.
With my knowledge learned from the past year I consolidated the logic into 1 easily updatable state machine with much more manageable ways of adding new tiles into the mix.
And I also did some documentation and created a level tile design doc where I now list and keep management of all the level tiles. This helps in me quickly reviewing the types of tiles I have and identity which style and type of tile needs more.
And finally, and being the lions share of work this week I added 10 new level tile designs to the pool. The pool was previously 30 tiles. Now it's up to 40 possible tiles that can spawn!
Overall these changes should amount in dungeons that have some more layout variety!
2: What's Next?
Next week I'll be starting the paper design phase of what sort of meta-game the player can encounter when they venture out of the dungeon. Somewhere to spend resources and the like!
it'll initially be a bit slow going, and this feature is gonna take some time to craft but I think overall once it's in it'll give the game a fun cycle of looting the dungeon, and then spending the resources collected!
Cheers!