Weekly Roundup 84 - 08/10/2021 - Gameplay Polish! Lots of it. (Patreon)
Content
Hi everyone!
This week I've got a lot of gameplay polish to show off!
The original intent was to get a gameplay build out but I'll need to delay that to mid-next-week to QA and address a bug.
But for now I can show you all the polish that's gone in this week!
Gameplay Video!
You can watch a full gameplay video of the gameplay improvements made this week here!
1: What's New
So I wanted to spend at least one week this month working on polishing up the existing gameplay systems to make them a lot more rewarding to play with.
So lets go through what's coming in the next build:
Improved Beat Gameplay
The beat display now displays both main beats and secondary beats as well as counting up the number of beats you successfully move or interact in a row until you hit 4 beats and get a charge to your stamina.
So as you can see as I battle and move to the beat my stamina charges up!
I think once you get this new build in your hands the gameplay feel is going to be much better!
Enemy Hit States and Better Golem Death Animation
Enemies now clearly flicker and wiggle when you hit them successfully to show contact was made with your attack.
The Golem also has a much more interesting death animation now!
Better camera zooming.
The gameplay camera has gone a little bit outwards and the "Focus Camera" on situations like freeing prisoners and getting trapped by the mimic now zoom in much more and focus in. Allowing for much better detail!
2:What's Next?
The big ticket item for next week is getting a new build out to play and to start looking into a new prisoner trap design that you'll need to defeat to free the prisoner.
I don't know if I can do it this month but I'm also looking into building multiple levels that progress from one to the next. But I think there's a few weeks of work for that alone to happen.
Overall though I hope the video and these gifs are getting you excited for the next build! :D
Cheers!
- Caroo