Weekly Roundup 1 - 06/03/20 - Mouse Boss! (Patreon)
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Hi everyone! :)
First week completed! Once again thank you all for supporting me from the start of this Patreon. It means a lot to me. :)
1: This Week's Progress
Last week I said that testing out Unity's 2D Bone animation system was on the cards.
And I have to say that after some solid hours of work this week the results came out really nice.
Meet Tessa the Mouse Boss!
We now have a fully 2D bone rigged character in Unity. I can change her facial expressions and have her wiggle about.
I'd call this week a success! I got a lot of learning done that can apply to future projects.
2: What's Next? = Prototyping Simple Gameplay
My aim for next week is seeing if I can tie these bone-based animations to some simple player interactions.
I originally had planned this to be just an art test. But I think our cute mouse could stand to get a tiny game in its own right.
I'm going to spend next week prototyping player interactions. If all goes well I should be able to deliver some cute reactions to Mouse Boss having her feet teased!
I'd love to hear what you think of this development. :D
As always, you can catch me on the Kangaroo Games Discord, or feel free to ping me a message here on Patreon if you have any questions. :)
Cheers!