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So what is this?

I'll talk about it a lot more on the Fortnightly tomorrow but the main thing is I really wanted to provide something concrete in terms of progress, and so I came up with the idea of doing this to add some extra content that wouldn't have been in 0.99, a bunch of more miscelleneous stuff that would have been, get a load of done commissions into the game, and a whole bunch of extra fixes.

Special thanks to the patron who provided pages and pages of bugs that was one of the main reasons that this is a thing.

https://www.mediafire.com/file/zcyc82l57jibbxu/No+Haven+0.982+-+TF.zip 

https://mega.nz/file/efo0xJJS#YwU6_dTiF2cg0iJ1A7BSqpYGYTvZEZ_x4YJ5DK2kMA0 

-Endearment :

---New mechanic to allow submissive focused players a better chance to hold onto their Encampment while providing some some extra power for those who aren't going to be as worried about that.

---You earn an Endearment up to a maximum of three each time an Assignment is completed with a reward of 400 gold pieces or more. You also earn an Endearment when you earn a Slaving Distinction.

---If an attempt is made to dispose you as the leader of the Encampment, and you have an Endearment available, one will be spent to prevent this. This will block any attempts for seven days, and will provide an Encampment Morale improvement.

---You can choose to spend an Endearment to prevent a Forced Encounter with some new text to reflect that.

---You can spend one to gain a buff on Assignments that will last for seven days for each Endearment spent. While this is active an initial roll of 85% or higher on an Assignment will be rerolled once. This does stack with other rerolls such as from the Draconic Majesty racial or having a Manned Watchtower to further reduce the chance than an Assignment will result in a Disaster.

---You can spend one to persuade your slavers to reach into their own pockets to help out to gain some extra gold. This is affected by their traits and race in how willing they are to contribute or if it's going to be like getting blood from a stone.

---You start with the maximum three Endearments on No Pressure and Easier, one on Normal to reflect your slavers being impressed with you bringing them together, and none on Hardcore. Gold requirement to earn one is reduced to 200 on No Pressure.

---All Assignment rerolls now show what the roll would have been before the reroll is applied.

-New Commissions :

---No Haven Title. Has an expanded version used for now when Leviathan is brought up in a lore unlock.

---Imperial Muses (City of Aversol). Thank you to the patron who provided this commission.

---Land Piracy (Dreadsea Coast).

---Shark of the Cards (Dreadsea Coast). Initially will use the Male version, and also has a Female, Bimbo, and Sissy version which will then be used based on who you send. Also used for the Sea Elf Captain start's portraits and examines.

---Unattended (Great Plains). Has an alternative version used for Critical Success. Both versions will be used for Abyss Troll and Dwarf Slave Examines.

---Event: Disbanded! Also used for the Keldan and Ooze Slaver Examines.

---Unique: Alison Graye. New Slaver Examine. Thank you to the patron who provided this commission.

---Personal: Encampment when you have trained your first True-Angel Slave in Advanced Obedience Training. Also has a zoomed in version more focused on the True-Angel used for their Examine, and for the Truly Devine results where you manage to enslave one.

---Personal: Encampment, assigning a new Bedwarmer, or the Finish Day description of your Bed Warmers if you are playing as Nethemir Male.

-Miscellaneous additions :

---Instead of dismissing a slaver you can now give them a retirement instead at the cost of gold and a slave. This guarantees that the slaver is removed regardless of their reputation, and will give a global morale bonus. If you're willing to spend enough and part with an impressive enough slave you can also earn a Slaving Distinction and an Endearment from this.

---Trying to Ambush after receiving the Letter now does something rather than just being a waste of time.

---The Cult Vessel Nethemir start and the unique Kaara de Sindero Oscuro are now smarter than they were before.

---Rynhart's Jewel Arms aspect has been in for a magic tune up. Now she will only be depleted if the new roll, including the modifier, is 15% or less. So roughly about a third of the time the depletion will kick in compared to before.

---The Kitsune Maid start has gained permanent makeup and a lore page.

---Removed the Abyss Troll Futanari placeholder. Will use the standard Abyss Troll Examine for now.

---To Hunt a Paladin now has alternative removal text if the Slaver in question has Obedient or Stubborn.

---The Draenei Mercenary Herald and the Taggerfolk Fisherjack starts can now select Feminine in Full Custom. Those two were requested and so please let me know if you have others that you'd like me to add that option for.

---Being a Convent now adds a Critical Success for the second, third, and fourth position of Temple Takeover.

---As Wise-Woman didn't really fit Wisps who are more likely to start with Magic: Nature their new Profession for having that trait is Evergreen. This also applies to Fae, Nymphs, and Shadow Outcasts.

---Added a mallet to the potential weapons.

---The longer assignments that automatically set out Nightly Planning will no longer overwrite existing Nightly planning potentially robbing you of a bonus.

---Rewrote the Critical Success when you're the one getting used on House of Ill Repute.

---Expanded the Fail if you don't go on Involuntary Membership.

---Expanded the Critical Success and Success results for Scout the Deep Mountain. Now has some specific for you going text, and some Submissive text if you don't go.

-Bug fixes :

---Critical fix for Corner of Your Very Own potentially breaking the playthrough if you go as the slave as the Fae Mist Etendre start.

---Fix for Shadriel not getting the chat option to actually assign her a slave during one of the potential results from her events.

---Fix for the double pause if you do manage to resist a Forced Encounter.

---Fix for the slave being messed up if you repick or cancel your choices on Favoured Pet Training.

---Fix for Oozes and Wisps being assumed to have Tentacle Beasts if they're Beastmasters.

---Fix for the 'I'm the Biggest, so I'm in Charge' start not always being the biggest. Randomly generated Futa player characters will now be bigger in general, those with that option even more so, and there's a check to ensure that the generated Males will be smaller.

---Fix for Advanced Dominance Training Success getting confused about what is being done to who. Text has also been expanded to tidy up the wording and to flesh it out some more.

---Fix for not being able to make use of Futas by fucking them in the pussy (only available if you've not changed the option to make them have a cock only).

---Fix for Bimbo Training Basic or Advanced not recommending a Slaver in the third or fourth position.

---Fix for Ogres having the Supported Assets racial but it not actually doing anything for them.

---Fix for some potential CT errors when earning Slaving Distinctions.

---Fix for exporting a start not including your heritage, so say a Elf Demi-Angel would remember the Demi-Angel but not the Elf part.

---Fix for some variable text errors during corruption including when gaining Cowardly.

---Fix for the Female Dwarf Tunnel Runner start portrait having just gone missing. No clue how that one happened.

---Fix for the potential for someone to be recommended in first position when recommendations are off due to slave escapes.

---Fix for two checks to see if you're in the fourth position during Gorging on the Green.

---Fix for some broken text formatting on Silken Pillows.

---Fix for being able to get a Strong Right Arm sibling for free.

---Fix for the Fail: Male check on Sissy Farm not working.

---Fix for some incorrect text variables on the critical success result when you don't go on Stars in their Eyes.

---Fix for dual wielding riding crops or whips. Now added a proper dual wielding whip option cause that's just plenty of fun for everyone.

---Fix for there not being text for you if you have a Disaster on Scout the City.

---Fix for Keldan Alley continuing to expire when you've started it.

---Fix for not being able to purchase regular earrings from the stylist.

---Fix for the double name if a clumsy slaver is only trusted with a dagger.

---Fix for a missing name on the success for Advanced Lesbian Training. Expanded the text a bit while correcting that.

---Fix for issues with A Brief Foray if you go in the third position and get a Success.

---Fix for starting uniques having a low chance of wearing up part of a custom outfit.

---Fix for getting both the just avoiding being lost regular text for an Assignment along with the text from getting a negative effect like a trait instead of being removed.

---Fix for the positive unit barks referring to another slaver if the actual relationship is that they can#t stand them. Now each one has a negative unit bark instead, and also added a couple of new variations so you won't see the centaur trots into a barn one so often.

---Fix for the Feminine Draenei Examine not displaying.

---Fix for fluidic tentacles missing a gender text variable.

---Fix for the Over Confident Summoner's Aspect not providing Follower like it should do.

---Fix for Loner being a Catastrophic not correctly applying on When Week's End Comes.

---Fix for Word in your Ear not giving the slaver in the first position if you're in the second.

---Fix for the confusing transition between the Success part to the Critical Success of Explore Abandoned Mine by changing the initial sentence.

---Fix for getting tentacles from both being an abomination and from getting it from corruption.

---Fix for some repeated text on House Sitting.

---Fix for most of the Critical Success, Success, and Fail checks on the non-Heavenly version of Stars in Their Eyes being incorrect.

---Fix for the colour formatting on the non successful results on Week's End Comes.

---Fix for the extended expiry version of Meddling Fools expiring in only three days rather than ten or twenty days.

---Fix for Healer incorrectly being a Critical Success on the first position on Gone for a Soldier.

---Fix for being able to Form a Line while Wounded or under another similar effect.

---Fix for some missing gender text variables during tentacle sex.

---Fix for some colour trait formatting on Deluge of Oozes.

---Some text fixes.

Comments

Alice Tag

Thanks for the many many fixes and QoL improvements

Onedrift

Woooooo!