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 So what I said last time, but even more so. Corruption being broken was just to big a deal. 

Again though you do get a bit of the next update again due to me starting work and this time it's two new nightly activities. 

 https://www.mediafire.com/file/1jadl8oczxjl35i/No_Haven_0.875_-_TF_Edition.zip 

https://mega.nz/#!1dsU1I4S!t8JzKTrjZ8TMwzCX7SlIpWz8GwzIU-JfpP4G-zhpJMw 

-Two new nightly activities for you in Target Practice for Elementalist: Lightning and Encourage Growth for Magic: Nature. 

-Exhausted or very low morale camp bitches will no longer be able to find extra supplies. 

-Added a bunch more feedback to the end of day of what exactly is changing morale.  

-Added a small extra bonus for having perfect morale on assignments. 

-Added more checks to ensure an event is not repeated twice. 

-Critical fix for not being able to corrupt a slaver or slave yourself or corrupt the encampment with the changed Magic: Corruption you now get from Full Custom. 

-Critical fix for corruption not happening on assignments. 

-Fix for not being able to take Shadowplay with Corrupter (note: Corrupter will still be on the old unique starts and I'm not planning to change that).

-Fix for some odd behaviour in suggestions due to previously cancelled assignments. 

-Fix for Asanei, Oozes, and Lizardmen not getting the extra points for taking Harmony. 

-Fix for Sapphic High being spread around far more than intended.

-Fix for the various hypnosis mantra effects on assignments not working correctly. 

-Fix for the current last stage of Rose debt referencing the wrong gender. 

-Fix for Magic: Blight being removed.

-Fix for Magic: Illusion not being discounted as favoured.

Comments

LonewolfCavalry

gotta question how exactly does strict supervison work cause i have it but im not seeing a new "talk to" option

bedlamgames

If you take it then you take qualifying bedwarmers instead without needing a talk to option.

Anonymous

I've been fooling around with the character creation yesterday and noticed that Human Convent fem/futa (both former slaves and scenario start) as well as all Human Succubi (fem/futa) can't pick the Sissy trait. Any lore reason for that or is it an oversight?

bedlamgames

Lore reasons for both. Convent mentions it in the examine while Succubi are all female/futa with their male equivalents in the Incubi are planned to be different in both lore and how they will be handled in game. Saying that if someone wanted a sissy convent as a playable start or unique it'd be very easy to justify the existence of such a one off character and so I wouldn't be at all opposed to adding one. A sissy succubi would be more theoretical and would likely need a lore page specifically to talk about how they got transformed while retaining a trace of their former manhood.

Zyrus

Found a new bug. I try to ask a mercenary to outright join my camp, and nothing happens. Ilugalliel Soulgape - Shadow Outcast Female - Veteran Mercenary - - Talk to Ask them to join the encampment properly as a slaver

Matthew Gorski

Bug Report: Have a slave with Dominant and Submissive not combining into Switch. Process involved making the slave complete advanced dominance training for dominance, while being subjected to advanced dominance afterwards to gain submissive. Second Bug: Encampment leader with Corruptor cannot take Pact with Damnation