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So what I said last time, but even more so. Corruption being broken was just to big a deal. 

Again though you do get a bit of the next update again due to me starting work and this time it's two new nightly activities. 

 https://www.mediafire.com/file/l6kcxd53v8wn8zz/No_Haven_0.875.zip 

 https://mega.nz/#!NZ1wQYbB!NyT7JfzYrT6eIJQghWqxw2TJxYmlCxwNPHZJdxFQFFI 

-Two new nightly activities for you in Target Practice for Elementalist: Lightning and Encourage Growth for Magic: Nature.

-Exhausted or very low morale camp bitches will no longer be able to find extra supplies. 

-Added a bunch more feedback to the end of day of what exactly is changing morale.  

-Added a small extra bonus for having perfect morale on assignments. 

-Added more checks to ensure an event is not repeated twice. 

-Critical fix for not being able to corrupt a slaver or slave yourself or corrupt the encampment with the changed Magic: Corruption you now get from Full Custom. 

-Critical fix for corruption not happening on assignments. 

-Fix for not being able to take Shadowplay with Corrupter (note: Corrupter will still be on the old unique starts and I'm not planning to change that).

-Fix for some odd behaviour in suggestions due to previously cancelled assignments. 

-Fix for Asanei, Oozes, and Lizardmen not getting the extra points for taking Harmony. 

-Fix for Sapphic High being spread around far more than intended.

-Fix for the various hypnosis mantra effects on assignments not working correctly. 

-Fix for the current last stage of Rose debt referencing the wrong gender. 

-Fix for Magic: Blight being removed.

-Fix for Magic: Illusion not being discounted as favoured.

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