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If you've stuck with me seriously appreciate it. 

Really got to work out some way of better balancing my constant desire to make the game as ambitious and in depth as it can be with getting out consistent updates in a timely fashion. While I've been doing this for a good amount of time now I'm still learning as I go just how to manage how I handle all of this, and I'm well aware that there's a lot of room for improvement on that front. 

Doubly so if I want to be able to also work on other projects like getting WR content complete to the RAGS version, HMVs, beginning the No Haven twine conversion, and that other future game I've done a lot of planning for which I think has real potential if I can just begin to realise it. 

  • No Haven

Almost there! Two last things to do in finishing off the new content. The new assignment where you'll have a less risky way to release slaves is done. What though also needs to be completed is the you going version. You'll have a bunch of options each leading to their own set of crit/succ/fail/disaster results with changed rewards at the cost of potentially greater risks. This has been started. Still a lot of it still to do though as it's pretty in depth. 

The other is some of the patron content. While primarily to tie into a new start's mechanic it will also be available to other submissive characters who aren't already a figure head. Mainly as it's going to take a bunch more writing to take account for all the different ways your slavers might force the issue with you whether by tentacle, strength or mind control for some examples along with how you might try to resist. 

That's also not counting bug fixing. 

Biggest one which I currently have no idea on is the one where events go mad giving the rewards many times over. If you do have a save prior to going on such an assignment where that result happens and it's reproducible every-time that'd be really helpful so I can work out just what is going on there. Edit: Solved it!

Hoping to get the update out asap and you can find the patch notes at the end of this post. Not final, and mainly missing bug fixes to do, but should hopefully give you a good idea of what is coming.  

  • Commissions

Abyss Trolls came out and was reasonably well received. They'll be included in the update using the one version for the examine and the other for the portraits. The troll look has long been an annoyance so I'm glad to some extent that's solved issue. Just got to replace the other existing troll art and have a futanari one done and so on. Feeling like there's much less of a rush though so it's not going to be just NH trolls now 24/7.

Also there's a preview of the following update after this one with the Green Wooden Door which I was amazed at how well that one went over with some. 

The March+April Commission Poll ended with an incredibly close run thing between the golems and the bunny/noble alliance. As the high elf went over arguably better than any commission I've had done period I offered first choice to Opalescent to see which, if any, they fancied doing of Scout the Ever Forest and the Lago'Mae Biomancer of the Ensnared Rose.

Incredibly they agreed to take on both! 

Now I never see things as confirmed until payments have taken place, hell on occasions even months later than that, but I'm confident this will be happening in June based on what they said to me. Normally don't announce this kind of thing before hand given everything that can and has gone wrong before with arranging commissions. Here though I feel it's potentially too good news not to share and Opalescent hasn't given me any kind of impression that they're the kind to flake out.  

I definitely went a bit mad with bonus commissions for awhile there. Please don't expect quite as many in future as well it's pretty costly :)

Saying that Eladaer has been doing solid work filling in some of the pieces that'd likely never get through the polls, and I've got at least one more coming from that direction, and I doubt that will be the last of those. 

Due to some feedback I'm going to make some experimental improvements to how the polls work. For most of you this won't make a difference so don't worry that I'm planning to take anything away as I'm not. These changes are also going to be experimental for the commission and direction polling this month to see how it goes so I might just roll them back if I don't think they work or people just don't like them. 

Will discuss what I'm planning in depth at the beginning of next week when I put the new poll up for the next round of single character commissions. 

  • Picarto

All of these will be at the usual time of 22:30 BST outside of the odd occasional one where I need to catch up and so start an hour earlier. I've also being doing the odd Monday instead of Thursday one as circumstances have demanded. Also for some reason Monday's do a lot better than Thursday's in terms of viewers so will experiment for awhile with a Friday to Monday schedule. 

Fri 3rd May
Sat 4th May
Sun 5th May
Mon 6th May
Fri 10th May
Sat 11th May
Sun 12th May
Mon 13th May

As always I hope that was worth the read, and thanks again for your support!   

And now as promised the patch notes for the update: 

 

-New assignment to allow a safer way to dispose of slaves. Going yourself adds a number of potential options to both change up the rewards, change the risk, and give the chance for some roleplay if you fancy. Each of these options has its own set of crit/succ/fail/disaster outcomes. 
-New encampment role in the head slave. 
-Expanded and reworked the starting race bonuses. Every start now has six new favoured and five unfavoured selections of which can be traits, assignment types, regions, other races, and attire (Kreen are missing one unfavoured due to leaving a space open for planned content). Includes every currently playable race and subtype even the ones only available usually in scenarios or with a promoted slaver. Some races have other special bonuses like the old additional gold or supplies. -Due to this there are now more options of races to outcast into that replace your current set of bonuses as before.  
-To reflect the reworked starting bonuses I've expanded the Ori'Nek, Akir, Amazons, Marlsune, Kitsune, Lizardman, Asanei, Drow, Draki, Draenei, Kreen, Fancy, Harpy, Trolls, and Cathayan lore pages. 
-Lizardmen now get Perceptive by default and some other races have also had some traits added and/or altered.
-New commission for Wrapped in Webs. An alternate cum splattered version will now be used for Nethemir slaves. Also used a crop for a new Nethemir portrait start. 
-New commission for Raid High Elven Dwelling. Will be also used for a new portrait to replace the old High Elf Sentinel one. The clothed and unclothed versions will also be used for High Elf female slaver and slave examines respectively. 
-New commission to be used for Scout the City and Drider examine. Option in the preferences for a more zoomed in version for those that don't want the full spider-gal experience. 
-New commissions with No Haven specific design for both Trolls and Abyss Trolls. Will replace the examines for males and females, used for male and female/futa starts, and due to this I've removed some of the old portraits along with moving some of the traits around.
-New commissions for Seduction of the Light, with an alternate version for the Akir examine and a new portrait start. 
-Can now start as an ooze as standard with three playable options. Includes a patron provided one with a new aspect. 
-Now there are three female demi-angel human choosable options. Includes a patron provided one with a new aspect, a lore page, and not one but two different commissions for her. 
-Due to the change of the reworked starting bonuses Fallen can now choose their heritage for all genders, while there now more male Demi-Angel options than just humans. These are mainly placeholder images for now until I can work out a way to get so many varied portraits done in a way that's both affordable and doesn't bore the artist(s) rigid with repetitive variations.  
-Other new patron funded content in slavers can now force a sexual encounter with you based on your reputation and their traits, virginity tracking being partially unlinked from the Innocent trait, a new fae start, a new drow start, a new unique drow, and a new unique werewolf guy.
-With the reworked starting bonuses Shun the Other has more effects than it does before making other races less effective than they would normally.
-Dominated and Obedient now override will checking for the purposes of assignments so high or low it will still be good for you.
-The Pyromancer aspect has been improved. Now it works as before and has the additional effect where Unhinged and Elementalist: Fire will no longer count as negative traits for that slaver. 
-There's now a chance for your reputation to improve when you level the encampment up. 
-Fallen skin colours now reflect their heritage so no more fair skinned orc fallen for one example. 
-Updated the troll skin colours to reflect the new look.
-Updated the portrait collage with some of the new ones. 
-Centaurs now mostly use the Horned One name generator. 
-Legion now have properly demonic names. 
-Sissies should now also have the gender lock preferences. 
-Fix for Elementalist: Water slavers not getting the option to take Tentacles on level up. 
-Fix for the Reduce ass biomancy option only existing for the shorter races. 
-Fix for Life in Coiled Tentacles having placeholder text on the altered crit with beastmaster version. 
-Fix for certain larger races not getting mounts when I'd added some special variations for them before. 

Comments

Ebola-Chan66

going to have a lot of cold showers soon

Onedrift

Always gonna support you man, you make great games.

Ross Kirkland

I cant wait for a twine conversion for no haven.

LonewolfCavalry

Snap! gone insane at the thought of having to wait :p