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As mentioned in the Fortnightly last Thursday this has been quite the long time coming. While I got better at it as I went this still pretty much involved going line by line to get it from RAGS into Twine.

http://www.mediafire.com/file/f8t8prjxmdayjjx/Whorelocks_Revenge_0.1_fixed.zip 

https://mega.nz/#!0A1RmBrK!6WhE60-fx1AV2DUzXhRHWCSqGbfC-k7D45U4tQ493-o 

This is a preview version as it does not include all the content from the old RAGS build as of 1.14.

Content included is as follows: 

The first two Beastkin and Draenei regions being fully generated including the unclaimed part of the map between them.  
All of the Beastkin and Draenei region encounters. 
Three starting races in Elves, Draenei and Lamia.
All of the different resistance options and outcomes.
The Character Sheet and Inventory (though Inventory for now will be mainly non functionable)
All of the Dark Spells including the Warpzone and Bondage, with the exception of Polymorph. 
All of the Special Rooms with the exceptions of the Prison. 
Ability to view the current area, rest, wait, and free yourself from being tied up. 
Be able to get lost, both with returning to where you were before, and being moved to another area of the map.
The effects of sex with the exception of being imprisoned. 

Repeating what I said on the Fortnightly as I feel it's important to note:

Most of what's missing like the other regions, chests, items, potions, the prison, levelling up, and so on has been converted from RAGS and to a great extent is on the disc as it were.
What I wanted to do though is to make sure there was no problems, concerns, or improvements needed hence me putting out this vertical slice of the game first. 
Theoretically having done so much of the extra work done first means that if the implementation is found to be good getting the game into the state it was in the RAGS version should be a hell of a lot quicker process. 
Saying that there are certain elements like enchanting and the gear in general where I basically had to set fire to the old implementation and will have to pretty much start over from scratch as there was just no way to get it to work the same way in Twine.  
There's also quite a bit of content from the art composition to the writing where the couple of years of getting better at this since they were first done does make some of the older ropier stuff stick out like a sore thumb to me and I'd like to improve that where possible. 
I have made the odd improvement here and there in this preview version like with the elf introductory lore to get it to fit with the evolved version of my setting in No Haven. Still, there's a great deal of polish that could do with being done.  

I am not sure yet what I'm doing about a public release of this build, and may leave it as patreon only for awhile until it gets closer to the current content level of the RAGS version. Same deal with working what to do with having a TF Edition like with No Haven. 

In regard to bug testing the amount of content included means that certain things that may look like bugs are simply not included like stat adjusting outside of constitution and the level ups being blank. Saying that if you do experience issues (red warning messages especially), along with any other feedback, then please do let me know. 

If you find map problems there's a toggle under Help and Options to turn on room numbers which is the main thing I need to track down breaks in the generation. 

Hope you enjoy this implementation of one of my RAGS games into Twine, and thanks as always for your support!

Comments

Anonymous

well done hopefully all your hard work has paid off. Gunna give it a try :D